January 9th, 2020 Introduction Hello! I am Pacifist, and lately there has been a demand for more communication on what is being done behind the scenes. This is exactly that. Jabba and I will be using this thread to document changes in protocol, to share our agenda, to share our progress towards certain changes, and to detail what has been going on in the community. We will use this thread as a way to communicate directly to the community. It will likely be composed in a blog style fashion. To keep this thread nice and clean it will be locked. Feel free to discuss this in other places, such as shoutbox, discord, or other threads. Six slays what the hell? The staff team has recently realized that with our changing of the Mass RDM protocol we needed to change how we handled RDM. This was first discussed in a series of thread by @wink which can be found by clicking here & here. We immediately sought out to fix this problem, and after a bunch of discussion and voting, we have decided to implement a new change to how we handle RDMs. I will give several examples as to what the change entails, but to put it simply we no longer give slays based around which round the RDM happened on. Rather we base it around how many people were rdmed at the time of the moderator handling the report, as well as what offense they are on. Please refer to the examples below: The old system: Player A RDMs on round one. The Moderator doesn't get around to applying the slay till round two. Player A RDMs on round two. The moderator then adds his second offense to his slays, so he gets three slays for rdming two people. Now, in theory, and before the Mass RDM change, this was more or less fine. You couldn't ever get three slays at once. Now, however, we run into situations like this: Player A RDMs on round one, two and three. The moderator joins the game round four. The moderator then has to give the player all 6 slays at once as they happened on different rounds. (1 slay for his first, 2 for his second, and three slays for his third). To fix that we have a new way of doing it: Player A RDMs on round one. The moderator doesn't get around to applying the slay till round two. Player A RDMs on round two. The moderator then gives them two slays for their second offense, so he gets two slays for rdming two people. Another example: Player A RDMs on round one, two and three. Moderator joins on round four. Player A hasn't served any of his slays yet The Moderator would give him three slays. Now this had some problems to. One of them was Noctorious' problem. That one looks like this: Player A RDMs two people on round two. Noctorious gives him two slays in the middle of round three. Player A RDMs another person on round three. In this case, Noctorious believes that he should slay the person five times, as he served his second offense and now needs to have his third. This is not correct. His second offense would be bumped up to a third offense as he hasn't yet served the slays for his second (which would happen round four when he is initially slain). Every offense of RDM after round four would be considered a new offense of RDM. Meaning that if the player RDMed again on round five, they would just be banned for Mass RDM x4. This change accomplishes the following things: -Stops moderators from adding additional slays if they can't handle the report in time. -Stops us from adding crazy amounts of slays (more than three). -Allows us to continue to use the protocol of 1st offense being one slay, second being two slays, and third being three slays. If you have any questions about this change, please feel free to start a conversation with me by clicking here. I know it can be rather confusing, but all we have realistically changed is that the amount of slays given is proportional to how many people you have RDMed, unless you have served a previous offense of RDM.