Lead Admin update thread

Discussion in 'General Discussion' started by Pacifist, Jan 9, 2020.

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  1. Pacifist

    Pacifist Re-imagining the Unimaginable Lead Admin VIP Bronze

    January 9th, 2020
    Hello! I am Pacifist, and lately there has been a demand for more communication on what is being done behind the scenes. This is exactly that. Jabba and I will be using this thread to document changes in protocol, to share our agenda, to share our progress towards certain changes, and to detail what has been going on in the community. We will use this thread as a way to communicate directly to the community. It will likely be composed in a blog style fashion. To keep this thread nice and clean it will be locked. Feel free to discuss this in other places, such as shoutbox, discord, or other threads.

    Six slays what the hell?
    The staff team has recently realized that with our changing of the Mass RDM protocol we needed to change how we handled RDM. This was first discussed in a series of thread by @wink which can be found by clicking here & here. We immediately sought out to fix this problem, and after a bunch of discussion and voting, we have decided to implement a new change to how we handle RDMs. I will give several examples as to what the change entails, but to put it simply we no longer give slays based around which round the RDM happened on. Rather we base it around how many people were rdmed at the time of the moderator handling the report, as well as what offense they are on. Please refer to the examples below:

    The old system:
    • Player A RDMs on round one. The Moderator doesn't get around to applying the slay till round two.
    • Player A RDMs on round two. The moderator then adds his second offense to his slays, so he gets three slays for rdming two people.

    Now, in theory, and before the Mass RDM change, this was more or less fine. You couldn't ever get three slays at once. Now, however, we run into situations like this: Player A RDMs on round one, two and three. The moderator joins the game round four. The moderator then has to give the player all 6 slays at once as they happened on different rounds. (1 slay for his first, 2 for his second, and three slays for his third).

    To fix that we have a new way of doing it:
    • Player A RDMs on round one. The moderator doesn't get around to applying the slay till round two.
    • Player A RDMs on round two. The moderator then gives them two slays for their second offense, so he gets two slays for rdming two people.
    Another example:
    • Player A RDMs on round one, two and three.
    • Moderator joins on round four.
    • Player A hasn't served any of his slays yet
    • The Moderator would give him three slays.
    Now this had some problems to. One of them was Noctorious' problem. That one looks like this:
    • Player A RDMs two people on round two.
    • Noctorious gives him two slays in the middle of round three.
    • Player A RDMs another person on round three.

    In this case, Noctorious believes that he should
    slay the person five times, as he served his second offense and now needs to have his third. This is not correct. His second offense would be bumped up to a third offense as he hasn't yet served the slays for his second (which would happen round four when he is initially slain). Every offense of RDM after round four would be considered a new offense of RDM. Meaning that if the player RDMed again on round five, they would just be banned for Mass RDM x4.

    This change accomplishes the following things:
    -Stops moderators from adding additional slays if they can't handle the report in time.
    -Stops us from adding crazy amounts of slays (more than three).
    -Allows us to continue to use the protocol of 1st offense being one slay, second being two slays, and third being three slays.

    If you have any questions about this change, please feel free to start a conversation with me by clicking here. I know it can be rather confusing, but all we have realistically changed is that the amount of slays given is proportional to how many people you have RDMed, unless you have served a previous offense of RDM.
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  2. Pacifist

    Pacifist Re-imagining the Unimaginable Lead Admin VIP Bronze

    Our Agenda
    So with Jabba on the lead team now we can seriously get to work achieving some goals. Below I will list our current agenda on what we hope to accomplish. Some of this is easier for us to do than others, as many of our changes need to be approved by the community, the staff team, and ultimately Highwon. That being said, we are going to try our best to get these things done! This agenda is in no particular order.

    Our shared agenda:
    1. Implement an updated extended rules. Click here for more information.
    2. Modify our stance on slurs.
    3. Implement harsher punishments for hacking.
    4. Add Rank Newton Launcher.
    5. Add Rank Visualizer?
    6. Add Rank Barrel Gun.
    7. Add Rank Riot Shield.
    8. Add Rank Intervention.
    9. Add Binocular Speed Pointshop Upgrade.
    10. Add Newton Launcher Push/Damage Pointshop Upgrade.
    11. Add T-Buddies Not Affected by Tear Gas (Upgrade?)
    12. Add Riot Shield Push Pointshop Upgrade.
    13. Add MC Island to the Vanilla Rotation.
    Jabba's Agenda:
    1. Find developers, it'd be nice to take some of the weight off of Highwon's shoulders.
    2. Round two of Serious Minecraft, a project I hope to work on once I feel that our TTT servers are thriving.
    3. 10 minute C4 leniency, this isn't necessarily something I want, rather I think we should put it up for discussion. There seems to be a few ideas out there about how it should be handled. Perhaps a middle ground can be found.
    My Agenda:
    1. Re-Implement multi-week moderator hour tracking (we did this for awhile on a spreadsheet, and it kind of fell off)
    2. Hold a meeting among the admins to talk about how we train moderators and new expectations that they must follow (hour requirements for training trial mods, and other things.) When this happens I will make another post detailing what was decided and talked about.
    3. Promote two admins (one for DR, one for TTT). I have already picked them out, just waiting on approval.
    That is about it for now. We are by no means promising these things, just that we promise to work towards achieving them in some way. Compromises will likely have to be made to satisfy everyone, but we will try our best to keep this thread updated as often as can be!

    Thanks for reading,

    The Lead Administration
    Last edited: Jan 9, 2020
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  3. Jabba the Slut

    Jabba the Slut #BB3344 Lead Admin VIP Bronze

    January 13th, 2020

    Alright so we have a few things we'd like to go over for an update here.
    1. What we're doing with the Deathrun Staff Team.
    2. Our two new additions to the Administrator Team.
    3. We promoted dazza to Trial Moderator.

    So let's talk about Deathrun. I'll just link you to that in case you forgot about it. Basically we want to get players on Deathrun and keep them there. We'll be focusing on some short term goals to reflect this. Nathan776 is going through Deathrun suggestions and putting together a list of things he thinks would help Serious Deathrun get players and keep them. In addition we're coming up with a better system to keep Deathrun Moderators accountable. The hour system doesn't quite translate to Deathrun as it works for TTT, what Nathan is looking at is a more, "Repop-Attempt" structure.

    Speaking of Nathan, he is one of our two new Administrators , along with Fear. Both are fantastic staff members who we look forward to working with alongside our other Administrators.

    Speaking of Fear, as some of you might have heard, dazza is now a Trial Moderator under him. There has been controversy surrounding dazza in the past, and he was demoted for some of it. However we want to be clear that the behavior dazza was previously demoted for has not been seen since. He was given permission to reapply awhile back. So long as he continues to walk the straight and narrow, he will have just as much of a chance to be on our staff team as any other applicant.
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  4. Jabba the Slut

    Jabba the Slut #BB3344 Lead Admin VIP Bronze

    January 21st, 2020
    We held an Admin meeting on Sunday, I'll detail the main things we discussed.

    • We discussed whether or not we should be making the Administration do Moderator Evaluations every month. We decided in majority that doing so would just get repetitive, and a more loose day-to-day, in the moment style of evaluating would be more beneficial to everyone.
    • We discussed changing the way we handle Forum Warning Points. We have some ideas, however, we're still going to talk to the Moderators before we make any decision regarding it. The proposed change would make the time it takes for Forum Warnings to expire less harsh.
    • We discussed elaborating one of our rules regarding Toxic Gameplay. The old Extended Rules covered this under Miscellaneous Rules.
      • "Forcing a player into an area in which they will either been proven to be a traitor or die as an innocent will be considered RDM in all cases. For example: The traitor rooms on Minecraft B5 and Lost Temple, and the spike pit on Innomotel."
    We want to include doing this under Toxic Gameplay, and will be discussing it with the rest of the team.​

    • We discussed whether or not pulling the levers on Black Mesa East, should be a KOSable Act. These levers, when pulled in the correct order, enable a T trap to be activated using six credits, that will kill all the players in the outside area of the map when activated. Our idea is that if the actions have significant potential to assist in a traitor victory (in this case pulling the levers) it should be traitorous.
    • We are also going to be doing more to make sure our staff know how to properly moderate the Forums. Unfortunately this area of moderating has been glossed over in the past, and hasn't been receiving the amount of attention it's due.
    • Last, but certainly not least, we're fixing Team Death Match. It somehow got removed from the Fun Round rotation, and that was an error. It will be put back in rotation as soon as possible, if it hasn't been already.
    *Oh, and I promoted @Credence to Administrator. He's a good guy, I know he'll do me proud.
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  5. Pacifist

    Pacifist Re-imagining the Unimaginable Lead Admin VIP Bronze

    February 10th 2020
    We held a meeting with the staff team the other day to talk about a number of proposals and go over subjects of importance, and here is just a quick outline of the changes!

    Change, Change, Change
    Pulling the levers on Black Mesa is now a traitorous act. Furthermore, breaking the face in the hedge on life the roof is also traitorous. Both of these lead to a traitor trap that can kill people, and as such we have made it so that you can kill someone for doing either of these things. In addition we have modified our forum warning point system to now ignore any warning that is older than a year as a way to grant leniency to people who were being punished for warnings that were acquired over three years ago. Other proposals that were discussed included setting the expiry to only be three months no matter what, increasing the points given per warning as well as having a 3 month expiration, and doing nothing. All of the previous proposals were ultimately shot down by the staff team.

    We have also added "7. An example of Toxic Gameplay would be, forcing a player into an area in which they will either be proven to be a traitor or die as an innocent will be considered RDM in all cases. For example: The traitor rooms on Minecraft B5 and Lost Temple, and the spike pit on Innomotel." to the extended rules.

    We also discussed 10 minute C4 leniency, but very quickly agreed that it was a dumb idea and whoever thought of it was dumb (lol jk jabba). But no, we all agreed that it was better to just ban people who plant 10 minute C4's. EDIT: Just to be clear, I am talking exclusively about RDM that comes as a result of detectives and innocents planting a C4.

    I also made some announcements regarding hacking and applications, as there were some examples of staff members being negligent in their duties to bust hackers and there were issues with staff members being a bit too unreasonable in applications.

    What have you guys been up to?
    Couple things. Me and Jabba are going to be having a meeting with Highwon to discuss a number of topics in the coming days. Jabba has also been putting together a guide for admins, and I've contributed a little bit to that. We have also set about monitoring hours more closely, and thanks to @Woet we now have information that will better help us gauge who is staffing alone and who is double staffing.

    I have also been working on my "New Extended Rules" thread. I gave it a face lift and added some new stuff to it. I can't really remember what I added, so you are going to have to check it out. The prop's section will be added soon. I've been doing a lot of work for that section, and I think that effort will come out very nicely. You can CLICK HERE if you would like to see that. :)

    Furthermore, I would like to take a second to talk about my own activity. The last week of January and the first week of Febuary was a nightmare for me. I was going through a lot of IRL shit and staffing was incredibly painful for me. I dipped in hours and I ignored a lot of important stuff. That being said, I'm back, and I'm feeling better than ever. Thanks for being patient. :love:

    Last edited: Feb 11, 2020
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  6. Jabba the Slut

    Jabba the Slut #BB3344 Lead Admin VIP Bronze

    February 12th, 2020
    Pacifist and I had a meeting with Highwon today. We have some bits of that meeting we'd like the share with everyone.

    • Plans for the community,
    Highwon wants to implement a download system that will allow you to join the server with minimal workshop downloads and then download the rest of the content after you're already joined. This will boost player counts on modded servers as join times will be minimized. Something like this will allow him to more easily add assets, making it a first step to a larger content update.
    • Hacking,
    We came into the meeting wanting to implement harsher hacking punishments. I wanted perma bans, because, and I quote, "Fuck those hackers." However, Highwon responded to our concerns with an argument I have never seen before, and I now understand why we do not perma ban for hacking, and why we should not.

    When the server changes maps it will query the database and get records of all the current bans (1,000+ Steam IDs). The server repeats this process every 30-60 seconds. The more bans there are, the more data the server has to process. The less processing the server has to do, the better the performance. So if we perma-banned every hacker, and all twenty of their alts, we would create a ton more data the server would have to process, thus bringing down server performance. This is why we don't give out permas for hacking.
    There were other things discussed, but we can't share them, can't share them yet, or didn't talk about them in length enough to give much of on update.
    We didn't get to cover the entire agenda during this meeting, but there will be more meetings to come.

    Thanks for giving this a read!

    ~ Jabba the Slut
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  7. Jabba the Slut

    Jabba the Slut #BB3344 Lead Admin VIP Bronze

    Hey, not doing the fancy formatting right now,

    Hacking 1st offense was always supposed to be a globalized ban, this was confused as the years went by and altered by Opalium. Nobody mentioned it to Highwon apparently.

    All Hacking 1st offenses from this point forward will be globalized.

    I might edit this to be fancy later. I might not.

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  8. Pacifist

    Pacifist Re-imagining the Unimaginable Lead Admin VIP Bronze

    real professional dude
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  9. Jabba the Slut

    Jabba the Slut #BB3344 Lead Admin VIP Bronze

    February 13th, 2020
    Okay so a few things have changed the last 24 hours.
    • Hacking: Hacking 1st offense bans are now eight weeks, as well as global. All offenses that follow will be twice as long as the previous offense.
    • Porn/Gore/Disturbing Sprays/Avatars/Content: All of these bans will now be global.
    • Muted: Muted players can no longer send private messages in-game. They can still use admin chat.
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