So in the last staff meeting we discussed the situations where innocents can kill detectives and traitors can kill teammates. There was a lot of back and forth at the meeting, but the votes were split almost 50/50 and a decision couldn't be made. The current rules are these. An inno can kill a detective who calls KOS on them and fires at them, and a traitor can kill a teammate who shoots at them. Two things were proposed at the meeting. First of all, innos would be allowed to kill a D for either firing at them or KOSing them, instead of requiring both. Second of all, traitors would be allowed to kill teammates who KOS them. The idea behind these rules is to give players a way to defend themselves against RDMers, with the benefit that if a detective mistakenly goes after an inno that inno wouldn't be helpless. KOSes aren't a joke, and if someone calls one on you then it's safe to assume they're going to kill you when they see you. If you aren't allowed to fight back until they act on their KOS, then they'll get their first shots in before you do. It feels awful knowing you're at a disadvantage against someone you know is about to attack you. Traitors calling out teammates publicly is rare, but allowing traitors to fight back against RDMing teammates could potentially discourage people from doing it with the possibility that confirming the caller as a traitor would make innos not folllow the KOS. These changes definitely have their disadvantages. The big one is how much damage these kills can do to the round. If you're an inno and the detective KOSes you, it might be better to take the death than to kill a detective and the 2 innos who go after you for doing it. Traitors killing teammates causes all sorts of issues. We want to keep a meta where being proven matters, and if traitor teamkills become more common that could make people trust players who kill traitors less. Personally I support both changes. I wouldn't call it street justice, but it would help when someone comes to RDM when no staff are on. It doesn't open up too many opportunities to loophole, because for a player to use it to kill someone who isn't a threat, it requires another player to call a false KOS and put themselves at risk of getting slain.