Important [TTT] Extended Rules

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  1. MrSerious

    MrSerious I'm back! Bot

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    Last Updated: April 20th, 2020
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    Click on THE RULES you want to visit!
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    MAIN RULES
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    GAMEPLAY RULES
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    PROP RULES
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    TRAITOROUS ACTS
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    MAP SPECIFIC RULES
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    MISCELLANEOUS INFO
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    CHANGELOG
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  2. MrSerious

    MrSerious I'm back! Bot



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    See TTT RULES for general punishment guidance.
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    1. RANDOM DEATHMATCH (RDM)

    1. RDM is the act of Damaging or causing damage to another player by any means without a valid reason, even if they allowed you to.
    2. If you leave before serving all of your slays you will be banned for RDM and Leave
    3. You may leave if there is no staff online.


    WHAT YOU CAN KILL/DAMAGE FOR:
    - Traitorous acts.
    - Guilt by Association.
    - DNA that YOU collected from an innocent, detective, or T object.

    - Detective arming C4.

    WHAT YOU CANNOT KILL/DAMAGE FOR:
    - Suspicion.
    - Being near a traitor item.
    - Refusing to test.
    - Entering a claimed area.

    2. SPAM, HARASSMENT, and FALSE REPORTING
    1. Spam is irrelevant or inappropriate messages sent (by any means) repeatedly.
    2. Our NA servers are English only. The use of other languages may result in spam punishment(s).
    3. Simply "feeling offended" does not guarantee punishment when it comes to harassment.


    EXAMPLES OF HARASSMENT:
    - Aggressive pressure or intimidation.
    - Targeted racial or group based slurs.
    - Targeting players by any means.
    - Prop blocking or blocking in general (if it is intentional).

    - Intentionally sending false reports (repeatedly).

    3. GHOSTING
    1. Ghosting is the act of providing current-round-related, game-influencing information to an alive player, or players, through means of communications other than world or team chat.
    2. False or misleading information may still be considered ghosting if it affects the round.
    3. Streams must be set to a 5 minute delay. Can be longer than this, but not shorter.
    4. Acting on information that has been ghosted to you is also considered ghosting.

    EXAMPLES OF GHOSTING:
    - Telling alive players who the traitors are.
    - Sending any message that has potential to influence the current round.

    - Informing staff members that the last T is AFK is NOT ghosting.

    4. HACKING, MACRO USE, and EXPLOITING

    1. Macros are keybinds that are linked together to perform specific actions on a single keypress.
    2. Hacking is the act of using third party programs or scripts to give yourself significant advantages.
    3. An exploit is a bug or unintended feature of gameplay that is deliberately and knowingly used by the player to gain an advantage.


    EXAMPLES OF WHAT YOU MAY NOT USE:
    - Macros or Addons that give the player
    significant advantages over others (handled on a case by case basis. If you aren't sure, ask an admin)
    - Any kind of third party modification that grants the player the ability to aimbot, wallhack, or bhop hack.
    - Any exploit in the game's code (punishment may depend on the exploit itself)

    5. BAN EVASION, and ALTERNATE ACCOUNT USAGE
    1. Ban Evasion is the act of using alternative accounts to avoid bans.
    2. It is against the rules to play on SGM servers with multiple accounts/aliases at the same time.

    6. PORN, GORE, and DISTURBING CONTENT
    1. Porn is any image/video depicting sexual activity, nudity, sex toys/objects, or sexual substances.
    2. Gore is any image/video that depicts Blood, cut body parts, people/creatures being injured, bodies/corpses, and similar things.
    3. Disturbing content is content that is graphic or unsettling, this includes content that sexualizes animals.
    4.
    Disclaimer: Up to the interpretation of the staff member issuing the ban.
    7. CHILD PORNOGRAPHY
    1. Posting child pornography will result in a PERMANENT BAN.
    2. AGAINST FEDERAL LAW. Information can and will be given to the authorities.
    3. Drawings depicting minors in sexual situations count as Child Pornography and will be handled as such.
    8. UNREADABLE/CONFUSING NICKNAMES
    1. Confusing nicknames are nicknames that are meant to cause confusion when called out.
    2. Names must contain 3 English character and be readable. For a list of allowed characters, click here.
    3. If a staff member asks you to change your name, you must.

    EXAMPLES OF CONFUSING NICKNAMES:
    - Names like: the Traitor, the Innocents, an Unidentified Body, and other
    similar names.
    - Changing your name to that of another player's name, or to a name that is very
    similar.

    9. TOXIC GAMEPLAY and METAGAMING

    1. Toxic Gameplay is playing the game how it's not meant to be played; ruining the fairness and enjoyment.
    2. Metagaming is committing any action to intentionally help the other team win the game.

    3. PUNISHMENT: The punishments for Metagaming and Toxic game play are up to an Admin's Discretion. We will often weigh the severity of the situation before making a judgement. Usually, repeated offenses will be necessary for us to take action.

    EXAMPLES OF TOXIC GAMEPLAY:
    - Killing someone who you know is proven just to take their T weapon.
    - Planting unided bodies near AFK players so that you can kill them.
    - Killing someone, who you watched kill a traitor, not id the body of said traitor.
    - Forcing a player into an area in which they will either be proven to be a traitor or die as an innocent will be considered RDM in all cases.

    EXAMPLES OF METAGAMING:
    - Completing traitor win objectives as an innocent.
    - Giving innocents traitor weapons.
    - Helping a traitor kill innocents.

     
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  3. MrSerious

    MrSerious I'm back! Bot

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    COMMONLY ENCOUNTERED GAMEPLAY RULES
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    1. KILL ON SIGHT (KOS)
    1. KOS is when you call a player out as a Traitor.
    2. You may kill anyone who is KOS'd, assuming that person is not a detective.
    3. Responsibility of the damage done to a KOS'd player is on the player who called the KOS.
    4. Repeating a KOS may deem you as the original source. This may include asking questions about a KOS.
    5. You may not attack a
    Detective for calling a KOS; they must call the KOS and then be actively shooting at you first.


    NOTE:

    1. VALID KOS: Explicitly expresses that a player is a traitor or they should be killed in a single text or voice transmission. Partial names can be used as a valid KOS (Mango vs MangoTango). KOS/KO5/KOZ are valid KOSes.
    2. SELF-KOS: A KOS against yourself is valid and you can be killed for it. Can be punished under admin discretion if excessive.
    3.
    SELF-IMPLICATION: Saying something about yourself that implies you're a traitor. Considered a valid KOS if done in present or past tense. Can be punished under admin discretion if excessive.
    4.
    LAST WORDS: Can be acted on if called as a valid KOS.
    5.
    DETECTIVE PASSIVE: If a Detective is ACTIVELY DAMAGING someone, it is considered a passive KOS.

    2. CROSSFIRE

    1. Crossfire is a situation where a player accidentally causes damage to another player while trying to damage someone with a valid reason.
    2. Not considered RDM.
    3. Does NOT apply to props.

    4. Radio commands ("Someone is a Traitor!") can be considered crossfire if you meant it to target someone else.

    3. GRACE PERIOD

    1. The 5 second grace period is a 5 second period after you have killed and ID'd a traitor's body in which you can still be killed for the traitorous act of killing someone.
    2. Grace period starts the second the body is ID'd.

    3. After the grace period it is RDM to kill someone for the act of killing a traitor.

    4. WARNING TEAMMATES

    1. You must warn if you're about to use an item, usually explosive or traps, that may cause damage to your teammates. (Includes Gauss Rifle, Frag grenades, Incendiary grenades, etc.)
    2. Must be timely and precise to be
    sufficient; must allow time for your teammates to clear the area.
    3. Not needed for C4

    4. You do not need to warn for placing Deathstations or Tripwires unless you plant them in a place where they have a high likelihood of being activated right away.
    5. If you intend to let innocents into the T room you must warn.
    6. Innocents and Detectives must have intent to kill in order for a warning to be valid.


    *A useful rule of thumb for timing is giving at least five seconds before warning and initiating action, though this may not always be enough.

    5. AFK PLAYERS

    1. Not immune to traitorous acts.
    2. AFK players may be killed in overtime.

    3. You cannot kill AFK Detectives if you are not a traitor.

    6. GUILT BY ASSOCIATION (GBA)
    1. A player is GBA if they are found to be witnessing or able to witness another player commit a traitorous act and not attempting to take action against said players by calling them out or attacking them, as long as the situation gives them a reasonable opportunity to react.
    2. The victim of a traitorous act cannot be considered GBA.

    3. Not killing a KOS'ed player is NOT GBA.
    4. You cannot kill players for GBA if you committed the traitorous act.
    7. COMMON SENSE
    1. When a certain situation allows you to, with 100% certainty, prove that a player is a traitor, or that they have committed a traitorous act, you may kill that player.

    EXAMPLES OF COMMON SENSE:
    - Two people go into a room with only one exit. You know the room is empty beforehand. One of them dies. You check the body to make sure it wasn't a suicide. You may kill the other person.
    - Using a radar to determine whether or not you are the last detective alive.
    - Kosing a disguised player based off of their skin when they are the last donator alive.

    8. CAMPING AND DELAYING

    1. Camping is when you stay in a closed off space waiting for someone to come attack you.
    2. Camping is allowed so long as you are not delaying.
    3. Delaying is when you postpone an effort to fulfill an objective.
    4. Delaying the round is not allowed.

    9. FORGIVENESS

    1. Moderators have the ability to forgive accidental RDM.
    2. Goomba stomps can be forgiven.
    3. The victim must forgive the RDM.

    4. RDM chains and Mass RDM cannot be forgiven.
    5. Staff reserve the right to deny forgiveness for any reason.

    10. UNREPORTED DAMAGE

    1. Staff will investigate if requested to do so by the damaged player.
    2. RDM chains and Mass RDM must be reported.
    3. Abusing this rule may result in staff investigation and punishment.

     
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  4. MrSerious

    MrSerious I'm back! Bot

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    PROPS: Physical objects in the game world that can be interacted with;
    furniture, map decorations, plants, rocks and more.
    Ragdolls (bodies of dead players) are also considered props.

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    1. PROP PUSHING/BLOCKING/THROWING
    1. Prop pushing, block, and throwing is allowed.
    2. Considered traitorous if there's potential to cause damage.
    2. CARRYING EXPLOSIVE PROPS
    1. Carrying explosive props near other players is traitorous
    2. Includes carrying T-trap items.
    3. If an explosive prop is shot in crossfire, the carrier will be slain for all the damage done as a result of the prop exploding.
    4. If an explosive prop is shot on purpose, the shooter will be slain for all the damage done as a result of the prop exploding.
    3. PROP-SURFING
    1. Prop Surfing is the act of using props to gain height or vertical distance.
    2. You may not prop surf to areas that make it so your player model cannot be seen from the ground.
    3. You may not prop surf to unreachable areas.
    4. Any area of the map that is inaccessible without using props is considered unreachable.
    5. A list of notable examples can be found by
    clicking here.

    6. Prop Surfing to unreachable areas will result in you being teleported and warned. Mid round slays may be used if you return to the area.
     
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  5. MrSerious

    MrSerious I'm back! Bot

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    - APPLIES TO EVENTS AFTER ROUND START -
    - TRAITORS/INNOCENTS CAN BE KILLED FOR ALL ACTS -
    - DETECTIVES CAN ONLY BE KILLED IN SELF DEFENSE FOR ACTS WITH (D) -

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    1. DAMAGING PLAYERS or SHOOTING TOWARDS THEM (D)
    1. Tasers: If a Detective tazes you, you cannot kill them when you get up unless they repeatedly taze you or shoot (at) you.
    2. You may kill a detective if they are shooting at you with an intention to kill.
    2. NOT IDENTIFYING BODIES
    1. Failing to identify a body is a traitorous act.
    2. Player must be able to see the body.
    3. Player must be able to ID the body without taking damage.


    NOTE:
    Point #3 does not apply to the danger of gunfire or other potential damage. The damage must be a guaranteed thing, for instance: traitor traps and incendiary fire count as things that would make it so you cannot ID a body.
    3. THROWING FRAG GRENADES, DISCOMBOBULATORS, OR INCENDIARY GRENADES
    1. Includes cooking a grenade in your hand. (D)
    2. Smoke grenades are never considered traitorous.

    4. DAMAGING or CAUSING DAMAGE TO INNOCENTS/DETECTIVES
    1. Damage caused by any means.
    5. DAMAGING TRAITOR TESTERS or HEALTH STATIONS
    1. Rendering or attempting to render a tester or health station useless.
    2. Includes moving them out of the map.
    6. BEING INDICATED AS A TRAITOR by a TRAITOR TESTER
    1. This applies to testers that are non-traditional as well.
    2. Still a traitorous act if the tester is rigged.
    7. USING, PLANTING or HOLDING TRAITOR-ONLY WEAPONS
    1. Deathstation
    2. Dragunov SVU
    3. Gauss Rifle
    4. Harpoon
    5. Jihad Bomb
    (D *Using)
    6. Malfunction Pistol
    7. MP7
    8. Silencer Grenade
    9. Tear Gas Grenade
    10. Tripwire
    11. Teleporter
    12. Knife
    13. Secret Knives
    14. C4
    (D *Arming)
    15. Radio (Cannot be killed for using, only for placing)
    8. APPROACHING PLAYERS with an EXPLOSIVE or HARMFUL PROP (D)

    9. HIDING TRAITOR EQUIPMENT

    1. Hiding traitor equipment is the act of hiding traitor items by placing bodies or props in such a way that they are obscured.
    2. Picking up traitor items is not considered hiding them.

    10. BEING IN A TRAITOR ONLY AREA

    1. Includes entering and exiting.
    2. The doorway counts as being inside the T room
    11. BLOCKING/PUSHING ANOTHER PLAYER IN IMMEDIATE DANGER
    1. Blocking them, by any means, somewhere they may take damage. (D)
    2. Pushing them, by any means, somewhere they may take damage. (D)

    3. For a jump block to be traitorous the jumper must be mid-jump when the blocker moves in to block the only possible landing.
    12. PLACING PROPS IN AREAS WHERE PLAYERS MAY BE DAMAGED BY THEM
    1. You are responsible for all the damage that results in placing said props.
     
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  6. MrSerious

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    SOME MAPS HAVE UNIQUE RULES. SEE BELOW.
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    1. ALBATROSS
    1. Carrying/charging the knife is Traitorous.
    2. BANK
    1. Carrying the "Traitor Brand Batteries" is Traitorous.
    3. DRYBONES
    1. Hiding or throwing away the golden blocks is Traitorous.
    4. FANTASY
    1. Carrying the egg is Traitorous.
    5. ISLAND
    1. All TNT blocks are considered explosive props.
    2. Hiding or throwing away the coal blocks is Traitorous.
    6. ISLAND 2013
    1. Blocking players in the elevator shaft is Traitorous.
    7. JONDOME
    1. Moving the diamond sword in any way is Traitorous.
    8. LIFE THE ROOF
    1. Carrying or pushing the phallic object is Traitorous.
    2. Breaking the hedge face that activates the killer robot is Traitorous.
    9. LOST TEMPLE
    1. Carrying or pushing the staff is Traitorous.
    10. MAGMA V2
    1. Breaking bridges while someone is on them is Traitorous.
    11. MC NETHER
    1. Hiding or throwing away the chicken is Traitorous.
    12. MINECRAFT B5
    1. Hiding or throwing away diamond ore or gold block is Traitorous.

    13. MOUNT BASE
    1. Carrying or pushing the axe is Traitorous.
    2. Carrying or pushing the phallic object is
    Traitorous.
    14. MUSEUM HEIST
    1. Carrying or pushing any of the suitcases is Traitorous.
    15. NUCLEAR POWER
    1. Carrying or pushing the keycard outside of the vault is Traitorous.
    2. Hiding or throwing away the uranium is
    Traitorous.

    16. ROOFTOPS
    1. Breaking bridges while someone is on them is Traitorous.
    2. Carrying or pushing the axe is Traitorous.
    17. WHITEHOUSE
    1. Carrying or pushing claymores is Traitorous.
    18. NUKETOWN
    1. Being on the yellow roof is Traitorous.

    19. BLACK MESA EAST

    1. Pulling any of the Levers is Traitorous.
     
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  7. MrSerious

    MrSerious I'm back! Bot

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    1. STAFF DISCRETION
    1. Privilege allowing staff to give punishments different from what is stated in the General and Extended Rules.
    2. Reserved for special circumstances.
    3. Moderators can exercise discretion for forgiveness if their admin grants them the ability.

    2. KARMA BANS

    1. One hour ban administered by the server CONSOLE.
    2. Prevents Mass RDM when no staff are online.
    3. Excessive karma bans may result in further punishment.

    3. PERMANENT BANS

    1. Globalized across ALL SGM services (Forums, Game Servers, and Discord).
    2. Appeals must go through a Lead Admin or Server Owner.

    4. WORD VS WORD

    1. Word Vs Word is when a clear verdict, beyond reasonable doubt, cannot be decided upon based off of any pertinent information surrounding a report.
    2. Word Vs Word will almost always result in punishment being deferred until further evidence is provided, or deferred permanently if such evidence does not exist.

    5. RDM REPORTS

    1. Be clear when responding to or creating a RDM report.
    2. Provide any information that may be necessary to the validity of your report (i.e. traitorous acts).


    All rules and regulations subject to change under an Admin's Discretion.
    Thank you to all past, present, and future staff for your contributions to this guide.
     
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  8. MrSerious

    MrSerious I'm back! Bot

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    Rule changes are listed bottom to top chronologically with the date of change
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    Last edited by a moderator: Apr 20, 2020
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