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Sticky [Deathrun] Patch Notes

Discussion in 'Deathrun Discussion' started by PixeL, Jul 8, 2018.

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  1. PixeL

    PixeL Adveloperator Administrator Developer VIP Silver

    [​IMG]

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    Welcome to SGM's DR Patch Notes thread!
    In this thread, SGM's developers will list the patch notes for our DR servers. These include changes, additions, and bug fixes. Be sure to check this thread often to see if there's anything new!

    Don't forget: you can watch this thread by clicking here, or at the "Watch Thread" button above this post. This will alert you whenever we post new patch notes.
    You can find a link to the old patch notes here

    Signed,
    Opalium and the Developers
     
    Last edited: Jul 8, 2018
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  2. PixeL

    PixeL Adveloperator Administrator Developer VIP Silver

    July 10th, 2018

    Fun Rounds :eek:
    Yes you read that right, I hope. Fun Rounds are here! It's coming with one round at the start, and more coming very soon, but for now you'll just have to be happy with

    Slippery Floors
    Imagine a world of ice, and no autohop :eek:.
    The world has been iceifed and you must make it to the end before everyone else without falling off, or bhopping. And you've still got to deal with that pesky death!

    Map Patches
    Patches for Deathrun?! WHAT?
    A bunch of exploits, from big to small have been patched on a variety of maps with more to come.

    Pains Facility Beta
    • It's been a fun run with the speedruns on this map but unfortunately it's time is up. The spike surf exploit has been fixed so now the deaths have at least a little bit of a chance to try and kill you.
    • Deaths can no longer drown themselves in the pool of water.
    • Added a kill box to the top of the trap that you could bypass by sitting in the corner, nice try.
    Atomic Warfare
    • You can no longer bypass the super deadly blade trap by jumping on the side, woops.
    Castlerun Fixed
    • You remember that super easy jump to the end right at the start? No? Neither do I :whistle:
    Foundry
    • Fixed the exploit on the very first trap where you could bypass it and not be affected by the totally not so deadly lava.
    Prison Break
    • You can no longer jump over the wall in the end area to bypass the lasers.
    Simpsons FinalFix
    • The easy ending has been disabled for now since you aren't able to shoot through the THICK glass.
    Wood
    • There is now a deadly kill box right below the spinning laser trap, have fun trying to surf that ;)
    Zombie Survival
    • Added a nice little wall at the 'tight rope' trap so you can no longer skip it
    Now that I've disappointed you with all the exploits you can no longer do, let's cheer you up with some NEW MAPS!

    Emerald A3

    A bhop type of map with low poly graphics and simplicity in mind makes this map look awesome. But don't let its aesthetically pleasing graphics distract you from the deadly traps that lie ahead.

    Stone Extended

    A map that is completely made of stone (for the most part) with some hidden secrets lying around. Can you find them?

    Southpark

    A 'snowy' map featuring your beloved characters from southpark. Who wouldn't love a map like this?
     
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