What about GarrysMod\garrysmod\addons, ensure any are deleted there. The theory we have right now is that workshop isnt sending the same file to everyone.
When using the new disguiser upgrade, @MikeOTR was turning a noticable green. We tried it with and without a skin(Big Boss) equipped. Spoiler: From Big Boss skin Spoiler: From default Idk if this is related, but when he unequipped his skin he turned into a comepletely different default skin which wasn't used by anyone. Spoiler: unequipped
Massive script errors on East, lagging my game to pieces Spoiler: halp Edit: Hex shield also has no texture in the shop. Spoiler: halp 2
So the spawn issue on albatross is still there leading to jihad at spawn while the door is being blocked which at one round yesterday caused a T to jihad no less than 7 T buddies trapped in spawn. And the 5 other rounds it was just jihad on spawn. With multiple team kill. Needs to be fixed so at least we can play real TTT and not who will jihad first.
Do you have the four parts of the content pack fully downloaded? Try unsubbing and resubbing to them to force redownloading them.
Sorry to bump but whenever you use the hex shield, you are not able to use quickslot. It takes quite a while before you can and it affects gameplay 75% of the time
I mean that after you deploy it, it doesn't let you use the quickslot command. For example, in my scenarios, I have my primary gun attached to my "3" key. (ttt_quickslot 3). I can't use that "3" after I throw the hex shield. There is also already a command for that, sky: bind <key> "ttt_quickslot 8". I have it binded to my "2" key and slot 7 to key "1".
Built into the game already, just bind a key to ttt_quickslot ____ I have my Q bound to quickslot 7 from my csgo days, and I used to have another bound to slot 8
I mean add it to the !bind menu for easier access. o. but yeah i think thats to do with the hit detection thing.