There are some good TTT maps that are just missing, there are some bad maps that could be removed, and there are some maps that could be updated. I'm writing this with the best intention for the server's playerbase and hopefully we can have some nice discussion over this. Now, onto the important stuff! ADD: Waterworld Workshop A very fun and well-optimized map that features T rooms and T traps. While the map itself is medium in size, most of its area is quite open, so it fits small amount of players too (15 or less). Westwood Workshop Based on the old CS classic, this is a small-sized map that many will be familiar with. One of its unique aspects, aside from aesthetics, is that it's set in night time. It is not a map with superb visuals, but then again, nor are most maps running on the server! CSGOBank Workshop Originally a CSGO map and a Payday 2 port, this makes a perfect small-sized TTT map. It has been somewhat modified and it does feature a T trap. The main thing it has going for it are very appealing visuals and decent level of optimization. This is more of a "why not?" on the list. Stargate Workshop Originally rp_stargate, this map has been modified for TTT. It is very popular on other servers and I am sure many would like to see it on Serious TTT! Aircraft Workshop A very unique map with a nice setting on some form of big airship. It suits well medium amount of players (20-30), but will gameplay will not suffer significantly even with more than 30 players due to there being lots of area on multiple levels of the ship. Oh, you know what else?! It features a flying helicopter that goes around the craft! It is very fun to ride on and adds some additional tactics for all sides of the Terrortown. Vessel Workshop In theme similar to Roy the Ship, but larger and with more features. Just like Aircraft, it features a flying helicopter that goes around the ship. It is perfect for medium-large player count, which I believe would benefit Serious TTT servers, especially at peak hours with 30+ players on. This map is as classic as Roy the Ship and Vessel are, and should never be excluded from the map pool! TheShip Workshop This is a map straight from the game "The Ship" with tons of custom content packed in. It is very aesthetically pleasing and refreshing considering all the custom assets. Yet it maintains steady performance and is less than 50Mb in size. It's customized for TTT, featuring proper weapon spawns, a secret and 2 T traps. Suburbia Workshop Extremely pretty map, perfect for medium and large player count. It's a neat combination of multiple-level areas, open areas and close-quarters areas, which suits different types of gameplay. Every single house is enterable, and there's even sewers area. UPDATE/REPLACE: Datmap v2 -> Datmap v2b Workshop The map you're running has no lighting information embedded, thus it runs at fullbright. This is bad and looks bad and hurts everyone's eyes. The creator of the map has made an update that fixes lighting information and the map works well, I am not sure why you're running a broken version... Comparison of the 2 versions Rooftops -> Rooftops 2016 Workshop Yes, I read it, but I would also like to refute that "performance issues" assumption, because it's just an assumption. There is absolutely no real performance issue. There are more FPS drops on Roy The Ship, Minecraft, Camel and Albatross than on Rooftops. To say that this map has "performance issues", whilst considering your current map pool of very demanding and/or poorly optimized maps is ignorant. While, as a Source level designer, I have to complain that it is not too well optimized, nonetheless the map does come with certain amount of optimization that satisfies 60 FPS at all times on a low-end gaming PC, like mine. The new map features better T traps, actual T rooms, several cool ester eggs and has very good lighting, bloom and HDR. It's one of the prettiest TTT maps currently out there. Decent performance and great visuals proof REMOVE: NS STREET The map is very poorly designed, very flat, uninspiring and looks like it came straight out of 1999 Half-Life. It has broken spawns, where half the people will die instantly on spawn by the flying car. The flying car is so perfectly timed that it's nearly impossible to avoid it upon spawning or respawning from pre-round. It features only one T trap, no T room and is plain boring. The map itself is not even on any sort of list of maps, so I will assume it shouldn't even be on the server. Dust2 If the fact that it's a competitive CS map and not a TTT map isn't enough, have the fact that it's not very pretty, it's very basic and very boring. No T traps, no T rooms, barely anywhere can C4 be secretly planted and there are lots of open areas without proper hiding spots for Ts. Most people seem to either disconnect or AFK when Dust2 is voted, and I assume the only reason it's voted is "Well, because Dust2". The original Dust is way better for TTT than Dust2, if you already need to have a Dust map. Storehouse Why? Because it's boring, not aesthetically pleasing, a quarter of the map goes unused most of the time, very easily C4 spammy, yet end-game with small amount of Ts and Innocents is often a chase game that is boring and even annoying for spectators. People vote this map because it looks "kinda cool" from the screenshot, but then end up mass !rtv-ing after the 2nd round. It also has various visleaf issues that can cause certain things to appear that shouldn't and disappear when it shouldn't. There are so many better maps that more than deserve to take its spot. Please consider and try to read what I am stating here. It took me a while to write all of this, so obviously I care about the community and the server. And please, do not look at this post as a whole, look at each suggestion individually; e.g. perhaps you don't want Storehouse removed, but that doesn't mean Suburbia can't be added.