Okay so I know the idea sounds bad at first but hear me out. Premise When a staff member screws up and slays when they aren't supposed to the only justice the person who shouldn't have been slain is that the staff member gets slain. That's all well and good but the victim doesn't get their time back and the staff member can handle reports and other fun stuff while waiting out the slay. The Idea A victim of a wrongful slay recieves a slay credit which is consumed the next time they would have recieved a slay. Mods would need admin discretion and adminstats could be used to track the reasons for slay Credits with links to reports and such, the exact details would be up to the admins. Potential Arguments What if they use the slay credit to get revenge on the staff member or target another player? Revenge RDM can already be 2 slays with admin discretion, and targeting/harassment has its own protocols. What if staff members abuse it to give credits to their friends? Slay Credits can show in chat just like slays do and if abuse is expected it can be reported. What about wrongful mutes or gags? The credit system should not extend to those. What if someone piles up a bunch of credits so they can mass RDM? Credits would only save you from slays, not from bans. My opinion would be that the slay Credits would still be removed for each RDM and then a ban issued anyways. What about wrongful bans for RDM? That can be handled in a case by case basis. Do you know how hard this would be to code? Nope, I'm just the idea man. If it's impossible to implement then that's just the way the cookie crumbles This has been suggested before. Well I looked back a few pages and didn't see it so it probably hasn't been suggested this year.