Self defense for killing a Detective as an innocent or T buddy as a Traitor has a clause that requires the current player to be in "immediate danger" to be able to constitute self-defense and kill the detective or t buddy. There were many previous threads regarding this very situation and it's been established that this varies widely from situation to situation and there isn't a specific criteria- the staff just know when something is or isn't. This time, I'd like to get a clearer picture about this variable situation as if I'm a new staff. After all, I just have to know whether something is or isn't imminent danger and right now I have no clue what self-defense even is beyond what's stated in the Extended Rules by @Opalium . To start, I'd like for the answer to: Explain to me as if I'm @ekksdee , a Trial Moderator just picked up yesterday, how I'm supposed to evaluate if something constitutes imminent danger or not. Give verdicts on the cases in this question, and explain why each situation is or isn't imminent danger. If one of the verdicts differ from the rest, explain why it's different and the cause behind each verdict itself. For better fulfilling my aim, give a small explanation on how a similar situation COULD have the opposite verdict. Answer each point individually to allow a slow reader reader such as myself to be able to clearly understand what sentence is addressing what. Through this question, I aim to: Gain a better understanding on how and why one is in imminent danger. As if I'm @ekksdee again, gain enough understanding about this situation by reading this to be able to allow @Yuuki to be assured that I know enough about imminent danger to be promoted to a Moderator position assuming the rest of the duties as a Moderator have been met. Spot the differences between similar scenarios and decipher whether it is self-defense or not. Situations: A Traitor buddy shot me once right in front of me with an AK 47, but stopped for 2 seconds. Since he or I haven't moved, I shoot him after the 2 seconds, killing him. A Traitor buddy has shot me with a Double Barrel, and is waiting for the gun to load the next to bullets. In the time between the loading, I shoot and kill the T buddy. A Traitor buddy has me with an MP7 3 times from behind my back, but when I turn and aim at him, he's reloading his MP7. I take this time to kill him. A detective has thrown an incendiary in the spot I'm standing in, and is standing among a crowd 1.5 seconds away from me. He or the crowd isn't in fire. I walk out of the fire to get a clear shot in the detective, and kill him after the 1.5 seconds. My detective buddy has planted a C4, but as a detective, I have a defuse kit or have the ability to buy one and defuse the bomb. However, I instead kill my detective buddy to get the wire # and defuse the C4. I'm on the popular map Life of the Roof standing on the edge like a normal innocent, and a Detective comes up to be with his Riot Shield and pushes towards the edge, just enough to not die. I walk closer to the concrete again, and the detective walks a little back, which takes about 2.6 seconds. Watching that I'm again on the edge, charges at me with his riot shield once again. I take this time that he's charging at me to kill the detective for pushing me towards the edge the first time around, effective about 2.6 seconds after I was initially put in danger. To better fulfill the aim I have set to the question, I'd like to be allowed to provide pictures and further clarification regarding each scenario should any of them be too vague to be evaluated before the question is locked or marked answered. After all, I'm not interested in what is or isn't at a staff member's discretion, but because I AM the staff, know more about self defense.