This is a suggestion I've been wanting to make, but I just haven't gotten around to it. But thanks to the giveaway of @Roy, I have an excuse. So, I want to reduce the Grace Period rule from 5 seconds down to 3 seconds. For those of you who do not know, this is what the current rule states: As a staff member, I've noticed that grace period kills almost always happen within 1-2 seconds of the traitors body being IDd. It occasionally happens 4-5 seconds after, but every single time I've seen it happen in that timeframe, it's either a toxic kill or someone who has no idea what's going on. The people the rule is meant to protect is those who didn't see that the body was a T right away, and in the confusion, killed an inno. I think this is a great rule. However, when people just aren't paying attention to the game at all, and 5 seconds after a body is IDd decides to gun someone down, it really just feels terrible for the player who was killed, and me, knowing I can't slay for it. I believe that if it was down to 3 seconds, most of these situations would be avoided. And in a fast paced game like TTT, I strongly believe 3 seconds is more than enough for the rule to be effective.