RDM is damaging players randomly RDM clearly puts innocents in a dis advantage. Why? Because there is often situations where innos have no clue who could traitors be (for this example i will use 2 innos and 1 traitor) Without RDM Inno1 can shoot Inno2 or the Traitor. If he kills the Inno2 he will se that Inno2 indeed isnt the traitor so now he is 100% sure who the traitor is. NOW LETS SEE IT WITH RDM The traitor can shoot Inno1 or Inno2 anytime he wants because it isnt RDM, and that clearly puts Innos in a disadvantage since they need to wait to see which one is the Traitor, and only way they can find out is when the Traitor kills one of them. By the time they realize who the Traitor is they are both dead. Ok now that i told you the 1 reason why RDM is bullshit let me explain a little more. A lot of people told me that if there was no RDM it would just be a Free for all... no it wouldnt because we have 2 sides: Traitors and Innocents WITH RDM: I shoot a person because i think he is a traitor, if he isnt i get banned, if he is i still get a ban cuz its fucking RDM. WITHOUT RDM: I shoot a person because i think he is a traitor,if he isnt then i have put the innos in a disadvantage by killing one (and that is my fault), if the person is the traitor that was just luck, and that is what TTT is, luck! You dont get to pick if you are a traitor or not. You have to react fast and communicate with other traitors. Its not the games fault if the traitors are bad teammates and RDM clearly isnt necesarry. TTT is about teamwork, if the players dont work together RDM isnt the answer.