The hidden is a very unfair fun round. The hidden is overpowered. To Balance the hidden role I'd suggest: - Make the hidden slower. The hitboxes are already messed up, when you make a person 10x faster you could only wish to hit them. - Lower his health. It's already hard to hit him, landing a shot should be rewarding like killing it, not just doing some itty pitty damage and feel salty about it later on - Make it only one hidden at a time. 1 is already hard enough to kill, why have 2 or 3 then? - Buff the ammo on guns. Make it infinite or a large number. While some might come with the argument "It's only 3 hidden against 30 people" there is always about 15-20 people who dont know how to play the game mode and die instantly, only half the server will do an effort in killing the hidden. And those people are incredibly underpowered. I've played around 5-7 hidden fun rounds and not even once has the innos won.