So I'm working on a TTT map and can't decide on how exactly the traitor tester should work, hoping to get some opinions here. So, what do you guys think is best, either: Option 1: The tester requires a battery to be activated, like with the gold block on minecraft b5. Once activated, the tester has unlimited uses, but there's a single use traitor trap (maybe with a credit cost?) that permanently inverts the test results. So innos appear as traitors and traitors appear as innocent, permanently. In my opinion this is better than the usual one time result swap thing that some other maps have, because with that system you can just test the person a second time. Having it be permanent might seem OP, but once the innocents figure out what happened, they can just continue using the tester as usual. Option 2: The tester requires a battery each time it is used, so one battery = one test, after which a new battery is needed. I was planning on having 6 to 8 batteries around the map, maybe more. This means the tester would have limited uses. Since this tester is much more limited, it wouldn't have the trap. I also have a trap that locks the entrance door to the tester room for about 30 seconds, to be used with C4 and such, but I feel this would be much less useful with the second tester option, since people would likely spend less time in the tester room. Currently it's set up as option 2 because I wanted the tester to be pretty limited. But at the same time, I do really like the idea of option 1 and I think it would be quite interesting, haven't seen it done before either. Thoughts?