Fix/Remove Reapers

Discussion in 'Fun Rounds' started by Kythol, Sep 29, 2020.


what do

  1. Fix

    14 vote(s)
  2. Remove

    6 vote(s)
  3. It's fine as it is (know that if you vote this, you're objectively wrong)

    7 vote(s)
  1. Kythol

    Kythol ok Moderator VIP

    It's too Reaper sided. The innos have no agency in the game mode, so an inno win relies entirely on the Reapers being braindead and fucking up. There's a few things that would help fix it:
    • Raise the cooldown on the blink/just remove it
    • Lower their movement speed
    • Lower the reaper healthpool
    • Reduce the size of the smoke/darkness field to make it easier to see the reapers
    Or you could just remove the mode. Either way, please do something.
    • Agree Agree x 4
    • Like Like x 1
    • Disagree Disagree x 1
  2. littlememe

    littlememe nothinglastsforever VIP Bronze

    Blink should have a small cooldown
    • Agree Agree x 2
  3. roy

    roy is MOST DEFINITELY a ship VIP Silver

    5-ish second Blink cooldown would fix this.
    • Agree Agree x 1
  4. yeah the black smoke makes it kinda hard to hit them while they're dashing around
    • Agree Agree x 2
  5. Cash

    Cash I staff the proper way Banned VIP

    5 sec seems a bit overkill, I'd say 2-3 max
    • Agree Agree x 1
  6. Now you just somebody that I used to know VIP Silver

    -1 I found a bug and I'm not losing it

    (Ignore this post)
  7. Dapper Cracker

    Dapper Cracker Silver Supporter

    they should just nerf their speed or add a tp cool down
  8. PwnageKO

    PwnageKO "I'll be seeing you on the forums." VIP

    I think both a 3-5 second cool down like @Roy and @Humancowcakes ❀ suggested and a small decrease to the smoke effect like @Bacon w/ Toast said would be the most ideal fix IMO. I feel like both those slight changes would be just enough to make the Reaper team a bit less OP, but still OP enough for them to still be a considerable threat. I have played a few rounds where even good reapers still get mowed down based on the map played, so too much of a nerf could really skew things to where the Reaper team is not as viable.

    Edit: Definitely do not want this fun round removed though. I think it is one of the more fun rounds to actually play, but it could always be better.
    • Agree Agree x 2
  9. Cash

    Cash I staff the proper way Banned VIP

    Would like to add that I feel like these changes would only be needed on vanilla due to weapons

    Modded has a much higher qty of weapons that put out enough damage/shoot fast enough to counter
    • Agree Agree x 2
  10. Adlactor Nell

    Adlactor Nell Advertiser Friendly, Right out of the box! VIP

    They could be glass cannons, basically low health and high damage and the only defence mechanisms they have would be the smoke surrounding them which would confuse long-range targets and being able to blink.
    Also if the innos can get a radar that can track the reaper's or remaining players I feel like it would help them avoid the reapers, and giving the innos a random item from the T/D menu every time they kill a reaper can be a way to incentivize them to try and create a plan or just going full aggro on em.
  11. Scrungy

    Scrungy VIP

    lordy moment
  12. Yellow

    Yellow VIP

    Scrungy moment
  13. Chad

    Chad Banned VIP

    Instead of a scythe give them an AK
    Now that is what I would call a fun round
    Finally a challenge