Hopefully some of these upgrades will help relatively unused items be more reliable. I'm open to change percentages -- it's mainly the principle. Heath Station: Cannot be destroyed by anyone but yourself Binoculars: Each upgrade will decrease the time it takes to ID bodies by a second, up to instantly Riot Shield: Each upgrade will increase the push power by 25%, up to 50% UMP: Each upgrade will increase the damage by 10%, up to 30% Each upgrade will increase the knock-back by 10%, up to 50%
Not really a fan of the health station upgrade, maybe change it to giving the health station more health instead for each level of the upgrade?
I'd be ok with the Binocular, Riot shield and knockback portion of the ump upgrades. I don't think the health station really needs any more upgrades. I'd prefer the ump just be flat buffed if it's warranted. I don't like the idea of upgrades that give flat damage.
I'm not exactly keen to the idea of the health stations being indestructible for everyone except the detective that it dropped it. I mean seriously, do you how many times traitors end up destroying health stations whenever they get a chance? Besides that though, I think the last three suggestions would be interesting to implement especially considering the fact that the UMP is fairly under-powered in my opinion.