I believe in the substiles of balancing. I believe making the Skycraft creeper trap kill radius much larger will increase the dynamic gameplay of a round. Any moment you could die. Any second you could die. All your decisions matter. Think quick or get out kid. This is why I believe the radius should be increased to the following
-1 This idea seems very outlandish and also seems like a bit of a shitpost in my mind, but the problem with the trap is that it is free and the range as it is is already too massive and can kill you at any time. The range does not need to be increased, if anything the button needs to cost money or the range needs to be decreased