I've noticed that whether you do 1-99 damage or kill a player you can be slain if reported, even if the damage was a mistake. Why can't staff simply slap the offending player for the same amount of damage caused at the start of the next round? While damaging a player can negatively affect their gameplay, it's definitely not the same as killing them and putting them out of the game for the rest of the round. Is there a reason why this command isn't used? Edit: Hmm.. now that I'm really thinking about it, I suppose this could put more of a workload on staff, since people might playfully crowbar each other and know they won't be slain for it. Still, I'd like to get more input from everyone.