Suggestion/TL;DR: Hacking 2nd offense and above should continue to be permanent and should be met with a zero tolerance policy. It is not in the interest of the average player to play with hackers. In the interest of not just being my opinion, I've added a poll at the top to make counting easy. If I'm hilariously out of touch and this is not popular opinion, so be it. But if on the flipside the community should wish for this, please don't deny them it for original values' sake. Now for the rant: Spoiler According to Lion HERE, the hacking punishment being reverted to 4w and doubling per offense is because: "It reflects better with the original values of SGM." According to Teroxa, this is in large part Highwon's decision: I disagree with this change and would like to voice dissent as such. Banning hackers permanently on their 2nd offense is a far better approach than the quite lenient method of the past. Nobody enjoys having hackers ruining their game. 1st time? Okay, not cool, but if you come back and drop that shit, we cool. But if you keep hacking, you're throwing up a big fuck you to the other players and ruining the game for everyone else. That should not at all be tolerated or met with leniency. The 2nd offense being perma may not reflect the "original values" but tradition is not always right. Sometimes a change makes something better - and sometimes it doesn't. This is one of the things that was made better. Originally, there may have been a different approach to hacking. It was a different time and a different server altogether. Reverting this change now is stupid in my opinion, as the 2nd offense being permanent is a far better and healthier stance on hacking. I saw Lion also added this quote from MangoTango: First offense isn't globalized to give players a chance to realize they've been discovered? That's a silly approach. The first ban being global does that just fine as well, just also makes it very clear that we don't want that shit. Only.. y'know.. They're actually dealt with and off the servers for the better part of a month, leaving the server free of their shenanigans for that long. And thinking of it that way.. Wowsers. You're right. If you ban them locally and for less time, they'll have an easier time getting more bans, so they'll come back to hack even more! This is not at all a disservice to the player, I must say, what a marvelous solution to the hacking condition: just embrace it! Unfair incendiary comments aside, I think it should get my point across: it is in the best interest of the average player to have a hardline stance against hackers and cheaters. Hackers and cheaters, they didn't hack or cheat by some cosmic accident. They chose to do so deliberately. It serves nobody except the hacker to be lenient with hacking. A more lenient stance with RDM makes sense, since anyone can end up doing it. A more lenient stance with spam makes sense, since sometimes you're a bit loud when having fun - or having fun being a bit loud. A more lenient stance with hacking makes no sense, since they're deliberately playing the game in an unfair manner, detracting from the experience. If you want a more pragmatic reason: some hackers are more subtle. They can hack for several rounds, maps, hours, days, weeks even, before they're conclusively caught (again). With a hardline stance, you'd only ever have to catch these guys twice total. Everything else would be evasion and you wouldn't have to prove hacking for that person ever again.