https://garrysmods.org/download/59859/ttt-mc-jondome-f1 done. Two versions, one with the diamond sword damage and one without. If @Chai would like to code in the prop picker upper thingy mcbobber he can do that. *please note i haven't tested much that's why it's going in development* Spoiler: Full list of changes Added barrier along side of map so you can't climb out Fixed some textures Fixed building of the sniper tower (who knew that existed LOL) Added damageowners to many of the explodey things in the map so T's can't rdm as easily Fixed traitor room door being glitched Download: ttt_mc_jondome_fix1 (with diamond sword killing) https://www.dropbox.com/s/pyh95exn3f52d3v/ttt_mc_jondome_fix1.zip?dl=0 Source VMF: https://www.dropbox.com/s/ad0q8odmq6wnfy9/ttt_mc_jondome_fix1_source.zip?dl=0 Textures: https://www.dropbox.com/s/00y6os1sukhe3uo/ttt_mc_jondome_fix_textures.zip?dl=0 For @Chai: Spoiler I created an entity called diamond_sword_dmgowner and you have to use the SetActivatorAsDamageOwner input to select which player will be credited for kills using the sword. So when a player picks up the entity named diasword using a magneto stick it should enable the entity called diahurt and then SetActivatorAsDamageOwner on diamond_sword_dmgowner. When the player drops the sword make sure to disable diahurt and then ClearDamageOwner on diamond_sword_dmgowner. (for some reason the onPlayerPickup event isn't working in hammer for me so you'll have to code this in LUA I think) ttt_mc_jondome_fix2 (without diamond sword killing) https://www.dropbox.com/s/mi1s8akl87dfdif/ttt_mc_jondome_fix2.zip?dl=0 Source VMF: https://www.dropbox.com/s/cs2tckwyjruyi5c/ttt_mc_jondome_fix2_source.zip?dl=0 Textures: https://www.dropbox.com/s/00y6os1sukhe3uo/ttt_mc_jondome_fix_textures.zip?dl=0 Known bugs: Redstone torch doesn't activate tester Leave any bugs in this thread I'll fix it as soon as I can.