I'm not entirely sure on the full reasons people are leaving, or why SGM is shutting down. As far as I'm aware it's because staff members are leaving because of prior arrangements and it takes a lot of work to keep a whole community running. For me, some of the reservations I have about SGM are this: -Professionalism: The staff always have to be professional and act like they're office workers. There's not a lot of human interaction in game or even out of game and what is said by staff to players is usually very little. I think if we dialled it a little bit back and players were allowed to be a bit more jokey it'd be easier to play here. -Rules: Some of the rules are very wishy-washy and fickle. If I kill someone who throws a barrel at me, and then I ID their body and they're innocent, other people can kill me. It creates a dumb chain reaction of players just killing each other for a roulette to see who can kill who first. This and the common sense rules. I'm still pissed about that slay I got for killing a player for peeking around a corner and shooting at players because "I didn't explicitly see who or what he was shooting at". TTT relies a lot on intution and the rules are long and complex. -Harassment: The rules on harassment are to an admin's discretion and usually not laid out. If I get into an argument with a player fair enough, name-calling and mudslinging is natural but persistent harassment is either grossly ignored or heavily exaggerated. -RDM: Crowbar fighting is a mutual thing but you get slain for it? No option to forigve players for RDMing you if they apologise for a minor infraction? Accidents still get you slain? Come on now. I'm sure if the community became a little more lax about this stuff then it'd be easier to play and get along. We even have the "no mods no rules" when the servers get funnier tenfold. That's all I wanted to say. Maybe Serious should become a little less serious in order for the community to thrive a little harder.