Why aren't we considering the idea of two servers? Looking at the whole minecraft division from an outside view may help. The way the server is structured, is one of the most confusing I have ever seen since I owned the game in early 2010. Going through many servers, even being high staff with the seventh on a server with 100+ daily active players - trying to give everyone what they want just simply wont work. However forcing people to do both aspects on one server/world is a poor decision, not just from a player-count standpoint, but a player satisfaction standpoint. I am not knocking the effort the devs or the owners done, its incredible to set out on a mission and expand the playerbase. Its a large task and takes a lot of commitment to follow through on it; but spend efforts on where it will pay off, not on smaller details that shouldnt be a problem in the first place. The obvious answer, and I'm surpised the administration hasn't realised this, is to just make two seperate worlds. Both players get the best of both worlds, you would increase the amount of players that would play on the server. Like anything in life, at the start there will be mistakes, and some of the early mistakes in the server have been solved. The biggest counter arguement Ive seen from administration was that it would split the playerbase, but how? The amount of players on the server would still remain the same, if anything it would increase the amount of players that join the server, because they now have the option to play what they like. The server had a rough launch, creating huge imbalances in the players, giving certain players unfair advantages (somehow no one knew that it broke the eula rules that have been out for years?) and ruining the fun for new and less fortunate players. The crate/key system added onto this, and the best option would be to start from square one, do a server reset, and give both players what they want.