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Discussion in 'TTT Suggestions' started by Python~, Aug 8, 2019.
There is a problem if ur falling and someone passes u the bomb it makes u fly faster and further for some reason
This is a funny thing that happened twice yesterday as well, to many players will get the bomb in the final battle (2+) and they all die at the same time.
pretty sure if there is an even number of players nobody is able to win
You are flung back when the bomb is passed to you.
The real flaw is the fact that, in any bomb rush game in which people stay together so they have someone to pass the bomb to, once it's down to the last two people, whoever randomly gets the bomb wins. Just wait nine seconds and give it to the last person. I don't like how it always ends in a coin flip.
ye there should be like at least 2 added seconds when a bomb gets passed on to you bc i cheesed bomb rush by passing the bomb with 2 seconds left too many times
Just played a round where the last 3 people alive didn't get a bomb leading to a stalemate :I
just remember there was a time when the last two people got bomb at the same time. ended with nobody winning
I like this idea but how do you suggest we prevent the situation where two people just pass it back and forth constantly and dragging out the round?
Why not reduce the time by 1 second each time it's passed? 4/3/2/1 . If it does get to a low extra time portion, surely the bomb would already of been passed back and forth enough?
Is it not possible to just set a cap on it?
Ex. after 5 passes, it will no longer add 2 seconds or something.
Run a check to see if it was passed to who and if the check returns true multiple times disable the added time?
Would fixing the how the bomb's timer works fix the fact there are multiple ways of getting into a stalemate?
1. Glitch near the end of the game where nobody gets a bomb
2. Last 2 people alive get bombs and die
3. Passing the bomb back and forth between each other
We can easily make #3 a slayable offense, plus at some point, somebody has to win.
I think it should be focused more on #1 and #2
Yea, there's practically no way to win bomb rush unless there are an odd number of players.
Okay so I made some changes to bomb rush.
There should always be one player without a bomb at all times.
Passed bombs will have their fuse timer extended for limited amount of passes.
Bombs are now given to players in an orderly fashion. What this means is that it will follow a list of players in order, so if you get the bomb randomly, you will not get it again until the whole list of players has been given a bomb. Your position in this list is NOT affected when a bomb is passed to you though, only when you're randomly assigned a bomb.