Alright so the development for ttt_alien is complete, and I need testers now. The map was completed in 4 days, and here are the following features: Map layout based off of first level from Playstation 1 game Alien Trilogy Custom player model Dim lighting in most of the map, fog extends to approx. 2000 units away Some doors and lights powered by switches Traitor tester Various vents, some T-only Hidden alien trap Power failure trap 5-step Innocent win objective Environmental hazards including acid pool and furnace room Pre-spawned health station and DNA scanner (not easily accessible) 64 total player spawns There may be some things I forgot but that's most of it as it stands. I think I did a pretty good job on the lighting and layout, but I need testers to give feedback on everything and help bug hunt. If you want to help fine-tune this map with me, leave a reply here with your steam community profile link or something so I can add you. , Big Al
Traps are these Traitor only or can innos use them? And the Health Station & DNA Scanner need to go, no matter how inaccessible will cause your map not to be even considered.
The alien trap is traitor only. The power trap is accessible by everyone, but easy to reverse. Similar to the power trap in clue. Duly noted.
We're done testing now but you can go download the map from the main thread: http://www.seriousttt.com/threads/ttt_alien.14087/#post-121140