Disclaimer: I did not see any mention of this on the forums, but I may not have dug far enough. This is merely a 'what if' thought I had while at work. I appreciate all forms of feedback and thank you for reading. ------------------------------------------------------------------------------- Whenever a traitor is killed and he had purchased a traitor weapon, you usually see an innocent picking it up and holding it out/using it after announcing that they are proven and will be seen holding it. But what if the traitor weapon found on the ground is not really what they think it is? Rigged Traitor Weapons A Traitor weapon that, like a Death Station, can be picked up and will mimic the look and name of a few select Traitor weapons that don't use normal ammo (Barrel Gun, Harpoon, Gauss Rifle, Jihad, C4, maybe even the Teleporter), and when used by an inno will create a controlled explosion much like the Gauss Rifle. When a Traitor purchases this weapon, they will get a small menu on use to spawn (throw) the desired looking Traitor weapon on the ground. Other traitors will be able to see that it is rigged, so they do not pick it up and use it by accident. When a player uses the primary or secondary fire of the rigged weapon, it will explode (maybe even give it a short beep like a death station before exploding). The reason I think it should be given the controlled explosion radius like that of the Gauss Rifle is because it is a mobile bomb, whereas the Death Station is sitting still unless slowly pushed. It should be able to kill the person using it, however just harm or possibly kill others based on how close they were to the player or how low their health was. (1 time use if exploded) Why a weapon like this? Because Innocents love to pick up items like jihads and spam them, toss harpoons, or just fire off T weapons to bait or have fun. Instead, they get blown up. The only issue (I had thought of) with a weapon like this, is if the Inno using it is tagged as the one who caused damage, making him subject to karma loss or a slay. I am unsure if it can be changed so the Traitor who had spawned the Rigged weapon will be credited with the kill and damage to other innocents. Other suggestions to help control possible RDM situations: Traitor Chat Notification of Rigged Weapon being made/thrown, or Notification of which Player has picked it up. Explosion so small, it will only kill the player using it, and not damage any others (because knives have only 1 use and they cost 1 credit). This would prevent any collateral damage RDM claims if Traitor's cannot be credited for the damage/kill. This weapon is a love note to all the innos who pick up T weapons and use or spam them. Better watch out!