For the very first round of a map, the time someone can spawn in should be extended. I've noticed that the first round of the map usually will just have a death and three players. Five seconds into the round the other ten people will have connected and end up having to wait a round to spawn. The time it takes to kill those three people can either be relatively quick or normal round length. TTT deals with this issue nicely by having 45(i think) of preparing as opposed to the 15 (?) seconds in following rounds. For deathrun I think it would work nicely if the pre-round timer was at 15 or so for the first round as opposed to the 5 seconds it is normally. An extra 10 seconds isn't a whole lot longer to wait and it allows for more people to play on the first round. Not a big problem, but waiting is boring and this seems like something that is relatively simple to implement.