Make the non-men in MitM do more damage

Discussion in 'Fun Rounds' started by Dolph1n, Sep 10, 2017.

  1. Dolph1n

    Dolph1n Time is an adventure- if you know when to look. Banned Elite

    ...to props.

    Things like air vents and shit.
     
    • Agree Agree x 8
  2. Agent A

    Agent A Veni, vidi, vici VIP Silver Emerald

    +1.

    Tried to flank a man in the middle, but can't because the window doesn't break after being shot at with several rounds.
     
  3. Cash

    Cash I staff the proper way Banned VIP

    just raise damage of gun and health of the men +1

    edit - If prop damage isn't something that can be affected (Idk I don't do gmod weapon related stuff)
     
    Last edited: Sep 10, 2017
    • Like Like x 2
  4. Zypther

    Zypther #SuitUp VIP Bronze Iron

    can we just up the ump damage a little cause 7 in 25 in not right.....
     
  5. Cash

    Cash I staff the proper way Banned VIP

    At least say why you disagree with my idea
     
  6. Dolph1n

    Dolph1n Time is an adventure- if you know when to look. Banned Elite

    I rated you disagree before I saw your edit, and that was because I don't think it's smart to edit two stats(UMP damage and MiTM health) when we can just make UMPs do more damage to non-player entities and props.
     
    • Like Like x 1
  7. Cash

    Cash I staff the proper way Banned VIP

    I realised that I didn't really explain as to what scenario, sorry bb cakes
     
    • Like Like x 1
  8. Opalium

    Opalium Stay Awesome Banned VIP Silver

    Separating the damage to props and players is a bit tricky. How about providing all non-men with a crowbar instead?
     
    • Agree Agree x 5
  9. Cash

    Cash I staff the proper way Banned VIP

    That would be good, but wouldn't some just use crowbar on the men as it would probably do more damage?
     
    • Agree Agree x 3
  10. Opalium

    Opalium Stay Awesome Banned VIP Silver

    Hmm. Good point, actually. I'll see if the original idea is do-able.
     
    • Like Like x 3
  11. MythMe

    MythMe VIP

    remove it. problem solved. please

    EDIT: i think 4/5 of the server agree ;3 if you don't, then well have a talk so you'll change your opinion
     
    Last edited: Sep 11, 2017
    • Agree Agree x 7
  12. BorkWoof

    BorkWoof VIP

    Upping UMP damage would make the gamemode incredibly one sided on the UMP players, with the prototype's shock function scout doods already lose a lot
     
  13. Zypther

    Zypther #SuitUp VIP Bronze Iron

    ....the shock function is supposed to be there....
     
  14. BorkWoof

    BorkWoof VIP

    yeah thats why the 1 damage is balanced alongside the scout guys being incredibly outnumbered
     
  15. Zypther

    Zypther #SuitUp VIP Bronze Iron

    Yeah im saying we need to actually make it one damage as 7 in 25 is stupid
     
    • Informative Informative x 1
  16. Agent A

    Agent A Veni, vidi, vici VIP Silver Emerald

    It is there. It's not like it's going to stun people that long, which is why you should group up or keep firing and run to cover to reload in order to keep the them unable to aim at us. A similar (although not entirely the same) comparison would be aimpunch in CS:GO.
     
    • Agree Agree x 1
  17. WolfCorona

    WolfCorona New Member

    ba dum tssssss
    Can we not lower the health of the Men in the Middle?
    You can literally bhop around the map noscoping anyone on your way
     
  18. Emily❤

    Emily❤ The strongest light is the one within VIP Silver Emerald

    As far as I know they have normal health but because the ump damage is something like 1 damage per shot it still takes a long time to kill them because you more or less have to hit each 100 times to die.