Just 30 minutes ago. I was drunk (for real lol). My biggest trouble was the detective, every time I shot him he teleported back to the detective room to reheal. So I thought I would save him for last. When it was me against 2 detectives, I tried to kill the other detective quickly to grab the health station (I was 25 hp). Now it's 1 v 1 with the last D. I didn't think I could beat the last detective in 1 on 1 fight (yeah I was drunk, but then again his aim is still way better than me). I had 7 credits in my hand, so I came up with a plan: I planted around 5 C4s with 10 seconds the difference in fuse time (the next one would blow up 10 seconds after the last) next to the detective room, then try wounding the detective so that he had to teleport back and reheal. He took the bait (I ended up with 18 hps), and teleported right into my C4.
Most likely, never looked at my kills that much. I look if I know I killed a lot of Traitors or Innocents
Innocent - When you kill this many players in a round, your reward is not appraise or thanks, rather you're rewarded with mounds of RDM reports, to which dismal attempts at answering them become a full round burden... Enforcing justice is a thankless job.
I accidentally drowned my T buddy with the trap on 67th street. I opened the escape door for him to go out twice, but he didn't go out and just stood there. The other innocent being trapped went to the escape door though and took out another T buddy in the traitor room before being taken out by me. I lost in 1 v 7 at the end though to the last guy .
I think that's a win too. For every traitor you kill, you save on average 3 innocents (cause 1 traitor for every 3 innocents or 1 traitor for every 4 players). You saved about 7 innocents right there (3x3-2=7).
For some reason my name didn't show up on the scoreboard at the end of the round, so all I have is a ss of the damagelogs. I had a inno round today where I killed 5 traitors.