Defib for T's and D's: https://steamcommunity.com/sharedfiles/filedetails/?id=801433502&searchtext=defib Position Swapper for Traitor's: https://steamcommunity.com/sharedfiles/filedetails/?id=822087147&searchtext=position+swapper These are fun and great T and D weapons and I think they'd be a fun and minimal and easy add on to the already great weapons we have on sgm. These weapons cause very little conflict (such as RDM/weapon abuse, etc.) if any at all. : ^)
I already hate the fact that T's get a Health station, its stupid. Detectives getting it though would be fun buuut....Then the revived player can just kos whoever killed him. Thats a yikes. Position Swapper is nice though, could make for a lot of fuckery!
The defib suggestion has been brought up and denied many times before so that's a no from me. Not sure about the position swapper tho.
Defib is a no go Position swapper could be OP if it has unlimited uses. I'd just get into T traps and swap with someone. And what happens if an inno finds it? They could just swap positions with a KOSed player.
if someone is kosed, they would be dead before an inno could position swap with a kos'd traitor lol what python ?????????????? thats a weirdly specefic situation that would never happen but okAY
The defib won't happen, it's a gateway for ghosting, also I've been told it causes problems for deathscenes. I like the swapper, I know I'd use it on MC B5, in the T room that auto kills innos. Probably should have a limit of one use, maybe can't be used on Detectives, if possible.