Juicy Weapon Suggestion

Discussion in 'Weapons' started by Juicy Tenderloin, Oct 9, 2019.


Do you agree on adding these Traitor/Detective weapons?

  1. Yes

    2 vote(s)
  2. No

    4 vote(s)
  3. I don't care

    1 vote(s)
  4. Yes, but only the Defib

    3 vote(s)
  5. Yes, but only the Position Swapper

    6 vote(s)
    • Dumb Dumb x 1
  1. Noccam :^)

    Noccam :^) Regular Member

    I already hate the fact that T's get a Health station, its stupid. Detectives getting it though would be fun buuut....Then the revived player can just kos whoever killed him. Thats a yikes.

    Position Swapper is nice though, could make for a lot of fuckery!
    • Like Like x 2
    • Agree Agree x 1
  2. Deadly25

    Deadly25 I want die Moderator VIP

    The defib suggestion has been brought up and denied many times before so that's a no from me. Not sure about the position swapper tho.
    • Like Like x 2
  3. Skelethon~

    Skelethon~ Young Bard Elite

    Defib is a no go

    Position swapper could be OP if it has unlimited uses. I'd just get into T traps and swap with someone. And what happens if an inno finds it? They could just swap positions with a KOSed player.
    • Dumb Dumb x 2
  4. if someone is kosed, they would be dead before an inno could position swap with a kos'd traitor lol what python ?????????????? thats a weirdly specefic situation that would never happen but okAY
    • Dumb Dumb x 1
  5. Dani Phantom

    Dani Phantom Impersonating Staff VIP

    Last edited: Oct 10, 2019
    • Funny Funny x 2
  6. Jabba the Spooky Slut

    Jabba the Spooky Slut That's Spookinky! Administrator VIP

    The defib won't happen, it's a gateway for ghosting, also I've been told it causes problems for deathscenes.

    I like the swapper, I know I'd use it on MC B5, in the T room that auto kills innos. Probably should have a limit of one use, maybe can't be used on Detectives, if possible.
    • Like Like x 1
  7. Skelethon~

    Skelethon~ Young Bard Elite

    • Funny Funny x 1