Rejected Improving Men in the Middle fun round

Discussion in 'Fun Rounds' started by Siddo, Jul 19, 2018.

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  1. Siddo

    Siddo Banned VIP Bronze

    Thread prompted by Aarow's thread: CLICK ME FOR HIS THREAD

    Purpose of this thread: making Men in the Middle great again for the first time maybe.
    Actual purpose: to serve as a hub for suggestions and constructive criticism of the mode, in an effort to make it a good round that everyone (or at least most) people enjoy.

    Of course, as OP, I've taken it upon myself to compile a few ideas for changes that could be made to make the round more fun, ranging from balance tweaks to fundamental changes.

    I'm including these quotes as they were other ideas brought up in the linked thread, any feedback on these ideas would be appreciated too.

    Moving on, I did a bit of thinking regarding some of the criticisms leveled in Aarow's thread. None of these ideas necessarily exclude implementing the others, to some degree they compliment one another.

    Inspired by Xproplayer's criticism:
    Since "the man" role is passed between players, have players respawn and make it a score-based win. E.g. first to X points, men get 1 point/kill, all non-men get Y points when the current man dies (alternatively 1 point/Z% total health damage to the man to encourage fighting and make it more competitive).

    What it solves: No more sitting around for 10 years being bored shitless or tabbing out, also adds incentive to trying to take down the man.

    Between long reloads and a projectile-based weapon, the man is at a huge disadvantage if he spawns in a group, 'cause he can't aim and he's punished hard for missing.

    Either improve reload speed (to make misses slightly more forgiving) and/or give him a different weapon type (e.g. a rifle, even if just with 1 ammo clips). Other tweaks to his power (e.g. his movement speed as has been suggested previously in thread).

    What it solves: Makes rounds move along faster and makes man more enjoyable to play, since you're not entirely dicked if 4+ boyos gang up on you.

    Inspired by Rauno;
    Make MitM selection (after the first) either entirely skill-based or more random.
    That is, either make it rotate to the one who did the most damage (Rauno's idea) or select a man at random between players that damaged the current man (and are not dead - synergizes with idea #1), giving more % to players that did more damage.

    What it solves: Makes the gamemode more competitive and engaging, as well as more rewarding for people who challenge the man. Since, y'know, they don't do 99 damage and get cucked by some snot-nosed whelp who got the last hit.

    Thoughts and feedback on all of these ideas would be appreciated.
    Feel free to also bring up additional changes or variations of the suggestions listed here that you think would make the round better.
    Last edited: Jul 19, 2018
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  2. Hongo

    Hongo VIP

    How to improve disabled animal - kill it.
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  3. danstorm

    danstorm Caaaaaaaarl, that kills people! Moderator VIP

    I like the first and the second idea.
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  4. Siddo

    Siddo Banned VIP Bronze

    Is that the two quotes or spoiler #1 and #2?
    I'll edit it so it's easier to refer to the suggestions in OP.

    EDIT: The 1st quote is now in a spoiler, labeled idea #1, 2nd quote in a spoiler labeled idea #2, changed other spoiler #'s to reflect this.
    Last edited: Jul 19, 2018
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  5. danstorm

    danstorm Caaaaaaaarl, that kills people! Moderator VIP

    I was talking about spoilers, I misread them being Spoiler #1 and #2.
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