How about make hidden players not take fall damage? They run super fucking fast and on maps like dolls (which i just witnessed) they fall off the edge easily.
Well, I understand that it only makes them invincible to falling, but any change you make will affect the stats of the hidden And also, I don't know if you were on the server yesterday when we were fighting against Grimwon on Rooftops. Grimwon fell from the building and he was able to walk on the alley ways. So this exploit will be caused if hidden were given 0 damage for falling
i think that the hidden should just pay a little bit more attention. It is easy enough to see when the ledge is coming.
It could be done just that if Hidden would take less than lethal amount of damage from falling, he takes 0 damage and instead it will show his place like it does when he kills someone. This would solve problems with map exploits and there would be some kind of fallback. My problem with current hidden isnt really the running of ledges but people camping places where only 1 player can fit high up meaning that I 100% have to take fall damage to kill someone and if theres 2-3 people like that my hidden round is already basically ruined from just fall damage so +1 to the idea if implemented smartly.