Introducing POTUS! POTUS (name pending) is a game mode centered around the President of (the) Terrorist United States! The President has come to Terror Town for his inaugural speech, but something isn't quite right. His Bodyguards, trained in the art of detection, have a gut feeling that a danger approaches. As the he carries on, Assassins descend upon the unwary President! It's up to the Bystanders, Bodyguards, and the President himself to stop them! The Object of the Game: There are 4 teams, President, Bystander, Bodyguard, and Assassin. The goals of the President, Bodyguards, and Bystanders are to have the President survive to the end of the round (3 minutes) or to see the Assassins be eliminated. The Assassins win when the President is killed. The President starts the round with 20 seconds of invulnerability, to meet with his Bodyguards. If the President is damaged, the round timer is set to 30 seconds. If the President manages to escape and survive this 30 seconds, the round ends and the Assassins lose. In any case of his death, Assassins win. Class Specifics: Bystander: This class is similar to the innocent of TTT in that they are non-hostile, and make up most of the game. However, the difference is that they are incapable of picking up weapons. They are given a crowbar, and a magneto stick, but may not pick up anything else unless it is a special weapon given by a Bodyguard or picked up from an Assassin. So what makes being a Bystander fun? Well, Bystanders can't harm each other, Bodyguards, or the President. There's nothing scarier to an Assassin than a mob of angry Bystanders with crowbars. "One man with courage is a majority." - Thomas Jefferson The President: The President is similar to the Bystander in a few ways, the main difference being that the President is capable of carrying a sidearm. The President spawns with the Raging Bull (or alternatively the Deagle for vanilla) but may pick up a sidearm he finds to replace it, and a bulletproof vest (armor). He also spawns with the special weapon; Swing Vote, a Deagle with one round that will kill any Assassin in one hit, and puts a radar pip over the locations of the other Assassins. Once he is damaged by the Assassins, he is given a 20% speed boost given that the damage taken does not kill him instantly. "Speak softly and carry a big stick." - Theodore Roosevelt Bodyguard: These guys are going to be filling in the slot for Detectives in normal TTT. They are given access to the Detective shop, and are the first line of defense for the President. They are capable of picking up any weapons and equipment that spawns on the map. Mainly, Bodyguards keep a watchful eye out for suspicious activity such as a Terrorist acting alone, holding a weapon of any kind, or placing Traitor equipment. Bodyguards cannot damage Bystanders or the President, but shooting everyone to determine innocence is still against the rules. The playstyle of the Assassin normally prevents such behavior from being fruitful, however. These guys also spawn with armor, and display as a Detective in game, so you know who they are. "The price of freedom is eternal vigilance." - Thomas Jefferson Assassin: The Assassin class will be the Traitors of POTUS. They are capable of picking up a primary and secondary weapon, as well as a grenade. All Assassins show up in game as Bystanders. However, in contrast to the Traitors; Assassins play a much tamer game. Mass murder isn't required to pull out the win here, and as such, a more coordinated attack is recommended. But time is of the essence! It won't take very long before the opposition discovers your identity, and even sooner until the round ends. Assassins can be damaged by every class, including other Assassins. A dead giveaway for an Assassin would being holding a weapon besides the crowbar, and being seen in a sniping position by them self. So the best bet is to either blend in or never be seen at all. Their only goal is to see the President die by any means, killing Bystanders or Bodyguards is unnecessary and heavily advised against. "Our cause being almost lost, something decisive & great must be done!" - John Wilkes Booth The Rules & Spawns:I've already posted a lot, so I'll try to keep this last bit short. Most of the rules of TTT still apply. The only real addition would be the fact that holding a weapon is considered a Traitorous Act, as only Assassins are capable of doing so. For every 10 Terrorists there is 1 Assassin. For every Assassin there is a Bodyguard, and there is only 1 President at any given time. Anyways, that's all I have for now. I just wanted to share this with the forum, and I welcome any and all comments, criticisms, and suggestions to refine it, balance it, or maybe just make it less stupid.