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D&D

Discussion in 'Gaming' started by Zypther, Apr 13, 2018.

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  1. degolfer222

    degolfer222 #TeamLunatics for life VIP

    So I counted 10 people who commented here so far... That is far too much for one group. it'll just be chaotic and not fun at all. 3-5 players and 1 DM per group is ideal. So if we did 2 groups, we'd need a 2nd DM, so is there anyone else who feels they could do it? I'd do it myself but I would be a shit DM and I don't want to give everyone a bad experience.
     
  2. Zypther

    Zypther #SuitUp VIP Bronze Iron

    Well, we could have a more eu ish group and a more American group, and I can host them on different nights, but it's all up to you all
     
  3. degolfer222

    degolfer222 #TeamLunatics for life VIP

    I mean, if you want to DM for 2 seperate groups thatd be a lot of extra work, up to you though
     
  4. Zypther

    Zypther #SuitUp VIP Bronze Iron

    Screw it we can start when ever I'll play a character too I guess. Or an experienced player can play 2
     
  5. Zypther

    Zypther #SuitUp VIP Bronze Iron

    Or I'll be dumb everyone please post their preferred play time plus their time zone in gmt.

    And if u are eu or american
     
  6. degolfer222

    degolfer222 #TeamLunatics for life VIP

    American, Friday/Saturday, basically free any time, im in EST. And if we need to, I'd be fine with playing 2 characters, I have enough experience where it shouldn't be a problem
     
  7. TomCat™

    TomCat™ MVP Emerald Bronze

    I can do half the job of the DM. If someone can help me with the data-side of things, I am capable at managing the in-game world and NPC's actions. Since I don't have any obligations or schedules I need to follow IRL, I can also help connect as many groups as we end up making, to help follow the same plot. Keep in mind that I'm not exactly great at telling a story in an interesting way, but it'll be coherent and consistent.


    Since there are so many people that seem interested, I'd say we make the following situation (if I manage to give this explanation without making a mess of it, yeet) :
    The plot of the campaign revolves around some sort of adventuring guild or other organization. This gives us a canon excuse to have interchangeable party members. We can have a bunch of different set times/days for the group to meet, with a handful of DM's managing things and sharing notes, so we can all participate together in the same campaign, without inconveniencing anyone or having them really miss out. By making it an Epic campaign, there will be dozens of objectives to accomplish over a span of however long we want to do this, and the accumulation of events makes each individual session less significant, but still have incredible impact.

    An example campaign, one I made a long while back for pathfinder. I don't have the documents anymore, but I should be able to re-create it well enough, with help from someone familiar with the technical side of DnD), if there is interest:
    After on of the most commonly worshiped gods (Chosen based on player's choice of worship, so Paladins, Clerics, etc. won't be crippled) is destroyed/bound by an unknown evil. This throws the realm into turmoil, especially as powerful members of a secret cult begin to manifest. They have two goals: Toppling the power of any that might oppose them, and collecting ancient artifacts for an unknown cause. The 'Good' Kingdom hails all warriors and adventurers of any ilk to combat this menace. I won't get into specifics, but either Faction can win, depending on the player's actions/victories. Waste to much time, or lose to many artifacts, and the other side can gain massive advantages. Each side has it's own 'Heros', so it's hard for either to dominate right away.

    There are four main paths to take, depending on how each individual wants to play. Naturally, what happens evolves as you play, but it usually winds up following something along these lines:
    -Ally yourself with the Good Kingdom
    This is the most cut-and-dry method. You are given a quest, you fulfill or fail it, come back to home base, rinse, repeat. Recommended for beginners. Evil characters can also be played on the side of the Kingdom, mind.
    Support: Equipment, Training, NPC Companions, Secured Bases/Lodgings/Storage, Revival of the dead
    -Ally yourself with the Cult
    For the evil or indifferent. There are a series of quests you can choose from at any given time, but your support is much more limited. However, the quality of your support is drastically increased Intermediate
    Support: Unique/Rare Equipment, Special Powers, Unsecured Bases/Lodgings, Revival of the dead (Only if deemed useful)
    -Create your own independent band to combat the Cult
    For those that don't like authority or want a challenge. You won't get outside support, or even guidance on quests outside of what your characters are capable of obtaining, but you have sole control over artifacts you obtain.
    -Just survive in the world as it descends into chaos
    Best reserved for true beginners (So they can get a feel for the game without any pressure) or experts, in small groups or one-on-one sessions
     
    • Agree Agree x 1
  8. Chastity4lyfe

    Chastity4lyfe *Eye roll* VIP Silver

    I just started playing DnD last month, still super new but would be really interested in seeing you guys play.
     
    • Like Like x 1
  9. TomCat™

    TomCat™ MVP Emerald Bronze

  10. TomCat™

    TomCat™ MVP Emerald Bronze

    If you want to do D&D, we're gonna need more input from you guys! I'll try and handle all the setup I can, but I'll still need you guys to do some things to! If you can act as DM or assistant DM, or are curious to learn, please tell me your schedule here! Or just shoot a PM.

    https://www.seriousgmod.com/threads/d-d-scheduling-organizing.48025/