This is a simple edit of a playermodel's pointshop LUA. Provided the said playermodel has custom viewmodel arms, all you have to do is add in an extra line of code. Here's an example of a playermodel lua set up to do such a thing: www.pastebin.com/jKXNj2zq " timer.Simple(2, function() plyetModel(self.Model) plyetupHands() end)" is the key to allow custom hands in TTT.