Buy Menu Additions.

Discussion in 'Weapons' started by NanoSounds, Dec 31, 2017.

  1. NanoSounds

    NanoSounds Active Member

    T: Holy Hand Grenade : http://steamcommunity.com/sharedfiles/filedetails/?id=807428039

    This is a grenade with the power of a C-4 but would be a little hard to pull off with some many players around but it would significantly decrease the amount of players in a certain room.

    T: Homerun Bat : http://steamcommunity.com/sharedfiles/filedetails/?id=648957314

    If you hit a Player ist loses 1 Ammo and he will fly away instantly. Only loses Ammo If you hit someone. It also deals Damage. The player will be launched into the air and would die from falling.

    D: Traitor tester - Placeable : http://steamcommunity.com/sharedfiles/filedetails/?id=658599417

    I think this is self explanatory. The detective can buy a traitor tester on maps that doesn't have one to test for innocents.

    T: Headcrab Launcher : http://steamcommunity.com/sharedfiles/filedetails/?id=911182038

    This weapon can shoot up to three headcrab launchers that spawn in headcrabs to eat people. They can easily be killed with a few shot but with their numbers they will take a few people down with them.

    T: Rollermine : http://steamcommunity.com/sharedfiles/filedetails/?id=902184195

    This is a TTT traitor weapon, useful for discouraging players from staying in parts of the map. The rollermines will attack fellow traitors, so make sure to warn your teammates! They will give the appearance of trying to kill the player who threw them, but they won't do any actual harm. Rollermines have a configurable health, but can also be easily destroyed with water. 3 seconds after death, the rollermine will explode, causing damage to anyone nearby. Using the Poltergeist weapon on a rollermine can be quite devastating...
     
  2. no to all of them

    except homerun bat, sounds good with some tweaks
     
    Last edited: Dec 31, 2017
    • Agree Agree x 3
  3. Carned

    Carned ✘o ✘o VIP Silver Emerald

    The homerun bat is actually incredibly good fun

    +1 to it.
     
    • Agree Agree x 3
  4. Siddo

    Siddo Banned VIP Bronze

    Also, I've moved this to Player Model & Weapon suggestions.
     
    • Winner Winner x 1
  5. Pacifist

    Pacifist Cynically Insane VIP Bronze

    All of these sound super overpowered except for the home run bat. Traitor weapons should give traitors a small advantage in combat, not send the innocents to hell faster than you can say "ko-"
     
    • Agree Agree x 1
  6. NanoSounds

    NanoSounds Active Member

    The Bat launches the player in the direction which you hit them but they also gain height.
     
    • Informative Informative x 1
  7. Chewie

    Chewie deadrun mod VIP Bronze

    I like the homerun bat, it just doesn't scream sgm to me though.

    I also like the T Tester, wouldn't be too op if we put some restrictions on it, like maybe only so many uses?
     
    • Agree Agree x 2
  8. NanoSounds

    NanoSounds Active Member

    As for restrictions, on the base addon it only allows one to be placed and it can be broken.
     
  9. Paradox

    Paradox The One Eyed Ghoul Banned Elite

    Cool now -1 to all but homerun bat
     
    • Agree Agree x 2
  10. Python~

    Python~ Young Bard VIP Silver Emerald

    Portable tester has been suggested before.
    https://www.seriousgmod.com/threads/portable-tester-may-be-hard-to-use.35744/
    https://www.seriousgmod.com/threads/portable-tester.19711/

    Holy Hand Grenade:

    I'm not really sure what the premise of this is. If it's as powerful as a C4, can it go through walls? And if so, that would make C4 obsolete. If not, then what makes it any different from a frag or a Jihad, besides maybe being more powerful?
    -1

    Homerun Bat:

    It's cool but it should be made obvious the player has it. Either the model of the bat is large or it makes a huge sound. Also, this is extremely map-specific and scenario-specific, which makes using it ineffective to other weapons like the knife
    As well, when the player is in the air they could easily have enough time to call out the T that hit them, so again, an instant death weapon like a harpoon or knife would be much better. This is also a lot like the Newton Launcher
    +/-1 but leaning negative

    Portable Tester:

    I'd like this tbh, but the restrictions would have to be like 1 or 2 tests maximum, so Detectives have to choose wisely on who to use it on. It would also have to be destroyable like Health Stations (traitorous), and can't be picked up
    +1

    Headcrab Launcher:

    Nah. It would be too overpowered, mainly because the headcrab's hitboxes are so small, they're very hard to hit unless you have a shotgun.
    -1

    Rollermines:
    So how many are there? And if they can only be killed with water, what about maps that don't have water? (pro tip: most maps don't)
    And do they continue going around the map killing everyone until someone dies to them?
    Pretty sure we dont have the Poltergeist in modded maps anyway...
    -1 until clarified

    Feel free to disagree. I'd like to know your thoughts on what I brought up (y)
     
    • Agree Agree x 1
  11. NanoSounds

    NanoSounds Active Member

    As for the rollermines, when you buy it from the menu, it only gives you one however there is a limit to one per traitor.
    The holy hand grenade it can go through walls but it is very hard to pull off.
     
    • Dumb Dumb x 1
  12. Elvis

    Elvis TheRockStars VIP Silver

    +1 on the bat

    Y’all have obviously not used the head crab launcher. It’s damage radius is so small when fired that you have to be within 4-5 feet for you to be damaged. The head crabs are also not as small as most say, can easily be taken down with tap firing on any gun.
     
    • Agree Agree x 1
  13. Scotty

    Scotty Heroes come and go, but legends are forever. VIP Bronze

    I had already suggest the homerun bat as seen here but I still +1 the bat.

    The rest just seem too OP for my liking.
     
    • Agree Agree x 1