got removed in some update and makes you have to use console to check what koses are valid for current round
Isnt there one right now? I could swear on east it shows you when round starts in chat. forgive me if im wrong, if i am +1
Yeah, this would be very helpful, especially for staff members. It's honestly difficult sometimes to guess when a new round has actually started when looking at situations where a KOS was called pre-round then followed during the round.
Some shit I whipped up real quick. Code: if CLIENT then hook.Add("TTTBeginRound", "RoundStartMessage", function() local currentRoundNumber = tostring( 7 - GetGlobalInt("ttt_rounds_left", 6) ) chat.AddText(Color(255, 255, 255), "A new round has begun.", Color(0,255,0), " (", currentRoundNumber, "/6)") end) end Spoiler: How it looks in chat If I really wanted to, this could even be toggled by a button in the settings menu, it's as simple as.... Spoiler: With an option to turn it off in the settings tab. Code: if CLIENT then CreateClientConVar("sgm_newroundmessage", "1", true, true) hook.Add("TTTBeginRound", "RoundStartMessage", function() if LocalPlayer():GetInfoNum("sgm_newroundmessage", 1) == 1 then local currentRoundNumber = tostring( 7 - GetGlobalInt("ttt_rounds_left", 6) ) chat.AddText(Color(255, 255, 255), "A new round has begun.", Color(0,255,0), " (", currentRoundNumber, "/6)") end end) end Where dsettings is defined earlier to be the settings menu, which inherits from dtabs from the TTTSettingsTabs hook. Code: local dgui = vgui.Create("DForm", dsettings) dgui:SetName("New Round Information") dgui:CheckBox("Enable New Round Message", "sgm_newroundmessage") dsettings:AddItem(dgui) EDIT: yes, I know I should use ttt_roundlimit instead of the number 6. Thing is, that takes more effort to type when I know the roundlimit will always be 6 and saves like 0.0002% processing power OK It's as easy as pie, simple as cake, Dre get on the mic and make 'em tremble and shake.
i think a chat message is not needed since it shows in console. "traitors defeated" end round you are [role] start of round
I believe you can’t call out KOSes pre-round, they were disabled like a couple years ago to prevent this exact situation probably.
If it was included in a previous update, maybe @Highwon can add it back if he wants to. Otherwise, this is a minor thing that may be useful. I'd support it +1.