Rejected Killing AFK T-buds in overtime

Discussion in 'Rules and Protocol' started by cynder, May 28, 2020.

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?

yah or nahh

  1. this would be a great exception

    31.8%
  2. no this is horrible and supports teamkilling

    54.5%
  3. make it so they are only allowed to kos afk T's to get proven rather than kill them themselves

    0 vote(s)
    0.0%
  4. neutral

    13.6%
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  1. cynder

    cynder ice queen VIP

    When overtime comes around you are allowed to kill afks just for being afk, but as a T you cannot kill your afk T-bud. I feel like we should make this an exception. It could add an interesting twist to the game. Killing a T doesn't really make you 100% proven anyways, for that you have to be tested, so why not allow T's to kill afk T's to tell the server they are proven by killing a T. That way suspicion on them falls and they also can take the credits off the afk. Since its not extremely common for an afk to be a T, this move won't be overplayed. As well as the fact that other innos could get to the afk T before the traitors can. This could be really beneficial to the game play, especially since later in the game its more likely not as many T's are left. You could even be the only T other than the afk T with tons of innos left alive. Killing your AFK T bud in overtime can really help give you a chance to take out the rest of the innos. For instance, a "proven" T could call koses on other innos and claim that they were valid because they are proven and people are more inclined to believe the "proven" T. Of course they don't HAVE to believe the T either. Another example is you can collect the credits off the AFK T which can help you purchase T weapons that can give you an advantage. One last example is if you are low on health and need more to help take on the innos, you can tell a detective to give you a health station because you are proven for killing a T and he will be more inclined to provide you one. Theres plenty of ways to use this to your advantage and it doesn't really disrupt the game play because those T's were afk anyways, they were going to die by inno hands no matter what. This way their death is put towards their team winning.

    Lemme know what you guys think, if ya'll hate it thats ok
     
    • Agree Agree x 2
    • Like Like x 1
  2. Cash

    Cash I staff the proper way Banned VIP

    Bro rounds on vanilla already last like 5-10 minutes on average without false positive kills

    Now imagine if a t could kill his t buddy and have all suspicions removed
    It's just gonna end in even longer rounds or a lot more karma drop for innos
     
    • Disagree Disagree x 3
    • Agree Agree x 1
  3. cynder

    cynder ice queen VIP

    not necessarily, why would it take them longer? If anything this could help them finish faster. Instead of hiding and avoiding suspicions they can be more bold with their kills and use the "proven by killing a T" as a shield to avoid getting caught. It doesn't even mean its going to work either, if a T who is "proven" commits a T act they can still be killed for it despite being "proven"
     
    • Agree Agree x 2
  4. Orion

    Orion He is Exalted Administrator VIP

    No.

    1. If this is approved then innocents killing AFK detectives on overtime should also be legal as it would be beneficial to the game, since you can get the DNA Scanner off their body. More on reason 3.

    2. Being proven means jack shit. In essence it's just that you should be trusted, but even then there are many ways to get "proven" as a T and they're much better than killing someone that could come back at any time and waiting several minutes to do so. If you got to the point where you have to kill AFKs as a traitor, you're doing something wrong when playing.

    3. Killing AFKs on overtime is meant to get the round going quicker if the last traitor is said AFK player. Doing that to someone you know is on your team, even going back to reason number 1, is not in the spirit of the game which is meant to be about coordination and surviving against a team you can't distinguish. If you CAN distinguish someone is on your team and you kill them, then what was the point? You just handicapped your own team.

    4. The impact of the credits on the round, while you may get a buttload of them, is not major. If your team is getting to overtime and is already doing well, then there's no point in getting the credits. If your team is doing poorly (and delaying), those credits are going to be even less impactful since you're going to get 2, maybe 3 credits. Sure, if you're on modded getting as many utilities from the traitor shop is useful, but you're already on overtime. How much of a difference are those utilities going to make when you must rush to end the round and win?
     
    • Like Like x 1
  5. danstorm

    danstorm Caaaaaaaarl, that kills people! Moderator VIP

    Some people keep track of who is proven. If a traitor kills another traitor then he is "proven". If there is a person who is keeping the track of who is proven and who not, he can kill an innocent based on being the last non proven. This can create rdm chains.
     
    Last edited: May 28, 2020
    • Like Like x 1
    • Agree Agree x 1
  6. Indy226

    Indy226 Banned VIP Silver

    Just as a note, you do lose karma if you damage or kill your T buddies
     
  7. cynder

    cynder ice queen VIP

    good points but i disagree.

    1. DNA scanner is not that important, other detectives could still be alive and have the dna scanner so theres no point in killing an AFK detective. They don't correlate so why did you connect them?

    2. I know being proven doesnt mean much, but earning the innos trust can help you gain the advantage over them. And if they are afk in OVERTIME I doubt they are coming back. This isn't supposed to be your main goal of the game, its just if the opportunity comes you should be allowed to kill them without it being considered teamkilling.

    3. I disagree with this. It doesnt handicap your team. It increases your teams chance of surviving. The afk is going to die anyways, its OVERTIME. Instead of some other inno getting proven you could use them and get yourself proven.

    4. And the credits could help. They could buy t weapons that could really turn the tide of the game. Those utilities could make a HUGE difference. I know that I've experienced t rounds where a few credits could've helped me near the end. And no one said you HAVE to kill the afk T, its a CHOICE. If you need the credits or need the "proven" title for an advantage the opportunity is there without getting slayed for it.

    Im not saying they HAVE to kill the afk T. I'm saying it should be an option that doesn't have major repercussions like getting slayed.
     
    • Agree Agree x 2
  8. Indy226

    Indy226 Banned VIP Silver

    It's also not like they're too caring of the game if they're gonna be AFK so might as well use their creds for something to help yourself.
     
    • Agree Agree x 1
  9. Jabba the Slut

    Jabba the Slut That's Kinky! Lead Admin VIP Silver

    This is a major part of my own play-style. I watch/listen for every KOS and anytime I see someone get proven. Many rounds can be solved by process of elimination this way. Allowing traitors to do this could really skew the flow of the game in that sense. Resulting in lost karma for the innocents who kill each other because the traitor killed their traitor buddy.
     
    • Agree Agree x 1
  10. Twitch.youtube.com.ttv/AAAAAAA911

    Twitch.youtube.com.ttv/AAAAAAA911 Now you just somebody that I used to know VIP Silver

    -1 because it wouldn't mark you as proven anymore. Thing about this. If an inno kills a afk t in overtime he wouldn't be proven because of this rule. If a t kills an afk t he also wouldn't be proven. So it would be a minus for everyone. A minus in karma for the t, and minus for not being proven by the inno.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  11. cynder

    cynder ice queen VIP

    The amount of times they will have a chance of killing their afk T bud is minimal. Not many afks end up being T's. As said before theres other ways of a T getting the "proven" status, this is just another. If it comes down to lets say 5 people, 3 are innocent and proven, 1 is a "proven" T and the last is inno but not proven. They kill the last non proven inno and face confusion. The T can use this confusion to their advantage and kill the remaining 3 innos while they try to figure out who to trust.

    This can cause karma to drop for more than just the T, but you guys already support mass rdm chains in the rules. Why not allow this? It has more benefits than killing an inno who killed an inno who killed an inno and so on. If that is allowed then this should also be allowed.
     
    • Agree Agree x 1
  12. Indy226

    Indy226 Banned VIP Silver

    Plus it'll increase the thinking and strategy in the gameplay. I've been tricked many times by people simply "saying" they're innocent. Why not add another way for the traitors to exploit and win?
    +1
     
    • Like Like x 1
  13. Hongo

    Hongo VIP

    I kill afk T Buds in overtime to get their credits to stay alive with more equipment
     
    • Funny Funny x 1
  14. Cash

    Cash I staff the proper way Banned VIP

    idk what server you play on, afks in overtime are ALWAYS T when I'm playing
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  15. Orion

    Orion He is Exalted Administrator VIP

    I'm also not saying you have to kill the AFK T, I don't know where you got that one from. Now, the DNA Scanner is not important huh? So getting DNA from a body that is going to lead to (90% of the time) a traitor is not important? It does correlate in the sense that you are trying to advance the round by killing an AFK, but killing someone you know is on your team is not the way to advance the round.

    Basically what I am saying, using your own point of killing AFK traitors as a traitor and making the situation where an innocent kills a detective is: Sure, you might be having an advantage over the other team, but at a big cost. One less player means more than 14 credits off a body, which by the way, are going to be used by most players to just spam C4s in 1 spot. You know how the playerbase is dude. Sometimes you already bought all of the equipment because you mowed down 3 detectives that all had credits on them, so you just go nuts. You might be an actual team player and the 1% that actually shares the credits with your entire team and manages your credits well, but that's YOU. Not everyone knows that you can actually donate credits, and those who do, just spend them all on personal equipment because they might get scarce.

    Plus, another argument from a post above: If you kill an AFK traitor when this rule is active, how much is that even going to be worth? It's going to make the whole thing completely pointless. Why would you kill an AFK and find out they're a traitor if you still may be considered a traitor since they can also be proven by this method? And even then, if no one witnessed you actually do it, why would they trust you?

    Overall, the credits may make a difference to the low percentage of the playerbase that doesn't actually spam C4s in 1 spot; being proven by this is completely pointless and because of that, the only advantage to killing AFKs is on the traitors since they get access to even more credits. The innocents are gonna be even less powerful than they already are.
     
    • Confusing Confusing x 1
  16. cynder

    cynder ice queen VIP

    The DNA scanner is not so damn important that you should be allowed to rdm an afk detective for it. Your logic here is flawed. You kill afks to get the round to go faster not to rdm willy nilly. Its to find traitors. If you were an inno you would be allowed to kill them so if they get a pass for it why can't the traitors? You are not paying attention to the fact that this is basically an exploitation of killing afks in overtime and using that to your advantage as a traitor, not to allow innocents to rdm detectives. How you keep comparing them I will never know.

    Killing an afk as a T: that's why theres other benefits from killing an afk t-bud. As in, the credits? Also even if this exception got allowed, its not guaranteed that every traitor will use this exploitation. It could very well go right over everyones head that it could be this guy killed his T-bud to get proven, its your choice whether to trust them or not. And some very well might just end up believing them. There are negative consequences to using this method whether it is allowed or not. It drops your karma. Some people don't want to mess with that.
    Killing an afk as an inno: well the whole point of killing afks, as said above, is to get the game faster. The proven aspect is not the goal of killing afks, because you could very well kill an inno afk this way. The proven part is just a bonus if you do kill a T.

    The credits do make a difference, as this exception is to allow you to be ABLE to kill your afk T-bud to use their credits to gain the advantage. So obviously if you are doing it you need the credits. Using this as a "I killed a T, Im proven cover" does have the chance of working its the T's choice to use that as a shield for committing T acts, and innocents still can get proven from it because killing a T is already not a way of getting 100% proven whether they were afk or not so they should still gain some trust just like they would've before.
     
  17. angie

    angie VIP Silver

    T's killing T's in overtime I feel would be very problematic. If anything just implement an afk killer like some servers. Lowering your karma isn't worth trying to fake proven or get credits.
    Also, if someone afk's for a short time and comes back dead because someone thought they were truly afk, then that would cause mass amounts of RDM and reports to be made.
    I know i've left to go to the bathroom before and came back rdm'd because i was "afk" when i had literally left for barely a minute or 2. Now, allowing T's to do that?? Pffttt, it would be a nightmare.
    Let the innos kill the afk's and swoop the credits off them, or just play the damn game right and get credits from killing. Not hard to accumulate credits and spend them wisely.
     
  18. Jabba the Slut

    Jabba the Slut That's Kinky! Lead Admin VIP Silver

    We discussed this suggestion during the staff meeting today. For many of the reasons outlined above, we will be rejecting this suggestion.

    This would tip the scales in favor of the Traitors, ruin the proven status for killing traitors, etc.
     
    • Like Like x 2
    • Winner Winner x 1
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