Make opening T rooms for innos a form of toxic gameplay/metagaming

Discussion in 'Rules and Protocol' started by Python~, Oct 1, 2019.

?

should this be implemented

  1. yes

  2. no

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  1. Python~

    Python~ Young Bard VIP Silver Emerald

    Sure, it's great when you're inno, but as the T, it fucking blows.

    And I'm not talking about when a T opens the T room to go inside, gets killed, an an inno gets in accidentally.
    No, I'm talking about when a T stands there with a bunch of innos around, just opening the T room again and again to get the most amount of innos in there as possible. It needs to be intentional.

    This causes confusion, delays, and chains of death (which, granted, may help the Ts). In some cases it's even a form of targetting, and is, in general, a nuisance for the Ts, hence why it's toxic.

    a T should not be letting innos into the T room. It's only benefits the innos, hence why it's metagaming.

    I'm tired of seeing people do this (not very often, but often enough) and get away scot-free.
     
    • Dumb Dumb x 4
    • Disagree Disagree x 2
    • Optimistic Optimistic x 2
  2. Paradox

    Paradox The One Eyed Ghoul Banned Elite

    Already toxic if able to be proven that it was done for fun if you get ur t buds killed cus of it of course but otherwise can’t it be a strat?
     
  3. Python~

    Python~ Young Bard VIP Silver Emerald

    In what way? To get the innos to kill each other? For the most part, this doesn't work.
     
    • Disagree Disagree x 2
    • Dumb Dumb x 1
  4. Paradox

    Paradox The One Eyed Ghoul Banned Elite

    Extremely good point i’d make it a case by case basis tbh
     
  5. Nathan776

    Nathan776 Administrator Administrator VIP Silver

    This topic was previously discussed here
    Not exactly a strategy I use and it can be a real pain in the ass to deal with random traitors in the T room but I still believe it to be legitimate.
    With that being said, the current rules actually don't mention needing to even warn if you intend to let innocents into the traitor room. In Pacifist's suggested rule thread however there is the suggestion to implement this rule "6. If you intend to let innocents into the T room you must warn.".
     
  6. tz-

    tz- feelin it VIP Emerald

    im p sure if you let innos into the t room as a t its metagaming UNLESS you warn before hand that you are doing it

    not 100% sure tho
     
    • Agree Agree x 1
    • Informative Informative x 1
  7. MemeDaddy

    MemeDaddy VIP

    Oof this is a tough one. If I’m T and my “team” is getting fucking trashed I’ll do this and follow the innos in and blend in as they kill my poor T “buddy” I’ll then pick them off one by one as they go to the teleportes to other T rooms. I used this strat today to almost win 1v9. I lost to the last inno in a 1v1 but shhh don’t tell anyone.
     
  8. Birddog6

    Birddog6 VIP

    I'd say that if you walk into the T room as an inno you're fucking retarded and you should be KOS'd.

    The T using a clever strategy that gets dumb-dumbs killed and causes confusion is what the name of the game is. It's a game about subtlety and guile, rarely overt shootouts. This is a good way to thin the herd or cause confusion and panic. You're supposed to do that. If you want a game that doesn't cause confusion, panic, or lack of trust, play a game that isn't essentially a murder-mystery.
     
    • Winner Winner x 3
  9. Python~

    Python~ Young Bard VIP Silver Emerald

    The idea is that this gets your T buddies killed, and if that's the T's plan, then it should be punishable
     
    • Disagree Disagree x 1
    • Dumb Dumb x 1
  10. Birddog6

    Birddog6 VIP

    It's hard to prove, I guess. I'm not sure if it even shows up in the logs that X person opened the T room door, and if they're continually opening and multiple people are, it's mostly circumstantial evidence. I'd say that this is a thing to avoid doing, but not necessarily basis for RDM. It's more like a deliberate way for yourself to lose. But even then, it's hard to prove beyond reasonable doubt that it was their intention.

    Making it a rule would just hurt someone innocent of any actual wrongdoing.
     
  11. SquidgyBoat

    SquidgyBoat The Admiral VIP

    There shouldn't be a specific rule change addressing this imo, but I see where the frustration comes from.

    The way I see it, there's a line that divides what is strategy and what is metagaming. I agree iwth @tz-

    If someone announces in chat or over voice that they're going to open the door for innocents to come in, that's helping the enemy team. That's the definition of metagaming. It breaks down the fundamentals of the reason why traitor rooms exist, purposefully.

    Letting someone in on purpose "on accident" however is a totally valid strategy, like @Hannibal Vector mentioned. This is a calculated risk, and it would only let in one or two players for the traitor to finish off once inside, like a T trap.

    There's a clear distinction between the two, and all the mod/admin has to do is review the situation and act accordingly. They're big boys and girls, and they can figure metagaming out.
     
  12. Birddog6

    Birddog6 VIP

    I see no distinction between the two, you're describing essentially the same situation. How would they make that call? They could claim that they were trying to bait them in, and they did. As an inno, you should avoid the T room altogether. In my book, entering the T room is a traitorous act in of itself.
     
  13. It's not a T act just in your book, it is one in the rules as well.
     
    • Agree Agree x 1
  14. SquidgyBoat

    SquidgyBoat The Admiral VIP

    I guess we just see it differently. By announcing to the server that you will be opening the doors, I see that as a declaration og metagaming, or breaking the fundamental way TTT should work. But trapping one or two people inside is different, but I see why you equate the two.
    Also yeah going inside is always KOSable, but I don't think that's what is being argued here.
     
  15. I mostly only open the t doors in case I want to pick off any innos that might get in there, get some easy kills. On to the point, I honestly don't think you should consider it as "metagaming", seeing as there are already kind of too many rules, if more rules keep getting implemented, then the server would be unplayable. One question: If a t door opens and as an inno you keep the t door open by getting between it or by putting a prop in front of it, would it be considered as staying in the T room?
    -1
    I don't like this idea.
     
  16. Lordyhgm

    Lordyhgm Spiteful smells Lead Admin VIP

    As it stands, if you open a T door and you could've known it would endanger your T buddy, you are likely to receive a warning or punishment for Toxic Gameplay/Metagaming. It's far too easy to accidentally open the T room, I do it frequently in motel when just trying to open a door. As it is, there's nothing I could see about it in the rules, and so the most I can see coming of this being an inclusion about warning for ope- oh hol up
    upload_2019-10-7_17-40-10.png

    +1 to a possible inclusion about warning in the rules
     
    • Like Like x 2
  17. Birddog6

    Birddog6 VIP

    but actually who tf are you tho
     
  18. Hashira

    Hashira VIP

    "Toxic gameplay" Is a blanket rule and already covers situations like this, as toxic gameplay reports are judged on a case by case basis
     
    • Agree Agree x 3
  19. TomGervais

    TomGervais Regular Member

    Boo hoo.This is so toxic!!!!11 There is rules for that.U need just say about that(that u are letting people in t room for mass shooting)=>then feel free to enjoy your action(innos are rdming innos)
     
    • Bad Spelling Bad Spelling x 3
    • Agree Agree x 1
    • Confusing Confusing x 1
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