Flawless T/D Rounds

Discussion in 'TTT Suggestions' started by Tony Danza, Jun 25, 2019.

  1. Tony Danza

    Tony Danza Regular Member

    Every once in a blue moon, your entire team survives without a single casualty by the end of the round. These moments are few, but kick ass when it happens.

    If part of a T/D team that makes it to the end of the round without anyone dying, there should be a small bonus for that surviving team. Flawless rounds are extremely hard to pull off even with a good group of T's, and for D's it's even harder. The bonuses for both should be relatively small to not incentive cautious play/camping rooms which delay the round, but should exist as a reward for proving that your team was good enough to survive as a whole. This would definitely emphasize greater teamwork among the D's and T's/more strategic use/callouts of C4/HP Stations/credit transferring. Might get more people on voicecoms as well.

    Traitor Flawless Bonus: 50 points
    Detective Flawless Bonus: 100 points
     
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  2. NeverEnding

    NeverEnding It's Never going to end. Trust me on this. VIP

    Actually I like this suggestion, however there is a few problems as well
    1. How do we define flawless T/D round? (No Tbud Death?/ No innocent death?)
    2. How do we prevent rdm in this case?
    3. How do we implement this into the system, we do not have a developer in this server (yet?)

    For now, maybe I'm remaining neutral, however I think its best to consider Incentive (except this one)

    Edit (I realised that this has somewhat been suggested before (some by me too back in the day where you reward player in normal game play, however it got shot down by the exact same reason as I state above)