Dev ttt_neptunia - WIP

Discussion in 'Hobbies' started by Shepsky, Feb 14, 2017.

?

How should the map be called?

Poll closed Mar 2, 2017.
  1. ttt_azure

    4 vote(s)
    36.4%
  2. ttt_nauthis

    0 vote(s)
    0.0%
  3. ttt_neptunia

    4 vote(s)
    36.4%
  4. ttt_coralis

    2 vote(s)
    18.2%
  5. All of this names are horrible...

    1 vote(s)
    9.1%
  1. Shepsky

    Shepsky Active Member

    Hey! Hi all! I want to show all of you the new map I'm working on. It's an underwater base/city map, mostly based on Rapture city (from Bioshock). Here are some screenshots:
    [​IMG]
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    I'm pretty excited at how this is turning out, I think I can make something nice (if I manage to place the water correctly xD).

    You can give me ideas if you want, I can add some of them if I find them cool.
    Thanks for reading!

    Progress will be listed on replies.

    PROGRESS

    Map rooms [||||||||||||||||||||] 100%
    Decorations [||||||||||||||||||--] 90%
    T. traps [||||||||||||||||||||] 100%
    Detective R. [||------------------] 10%
    Background [||||||||||||--------] 60%
    Level Lights [||||||||||||||||||||] 100%
    Optimizations [||||||||||||--------] 60%

    Overall progress [||||||||||||||||----] 80%
     
    Last edited: Mar 8, 2017
    • Like Like x 6
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  2. Shepsky

    Shepsky Active Member

    Okay! I worked in some decoration for the map! Here are the screenshots!
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I have a problem with the underwater part.... people will drown... I'll try to find a solution on that part, or, in the worst case, remove it.
     
  3. Shepsky

    Shepsky Active Member

    More aditions! More screenshots!
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  4. Mr. Disco

    Mr. Disco Jeff Lynne is a musical genius. VIP

    Looks nice. Keep up the good work
     
    • Friendly Friendly x 1
  5. Shepsky

    Shepsky Active Member

    Okay, the map has now enough content to make a "tour" video, so... here it is:


    I have to work in some more rooms, and then start working on details, sounds, lights, traps and optimisation.

    A lot of work to do... but I think it will look decent on the end.
     
    • Like Like x 3
  6. Boomshakalaka

    Boomshakalaka VIP Bronze

    In the underwater places people would block the exit so you drown... (ik you said it too) but nice map!
     
  7. Shepsky

    Shepsky Active Member

    I can easily solve that with a prop blocking brush, the problem is that the distance between water exits are too far away and people will at least take some damage from drowning. It's not posible to make water not drown you... the only solution I'm thinking on is placing some "air bubbles" around the underwater part.

    EDIT: Oh! you meant block with their bodies. We'll... it can be considered a traitorous act and the one drowning might kill the one blocking (like the elevator on ttt_island)
     
    Last edited: Feb 22, 2017
  8. Boomshakalaka

    Boomshakalaka VIP Bronze

    True. But still something to consider ;)
     
    • Useful Useful x 1
  9. RaYm0nD

    RaYm0nD VIP Bronze

    Damn this looks so good
    [​IMG]
     
    • Agree Agree x 2
    • Funny Funny x 1
  10. Shepsky

    Shepsky Active Member

    Screenshot time!
    [​IMG]
    [​IMG]

    and finally... my masterpiece! I spent 10 hours figuring how blender works and how to compile the model to hammer but I finally got my custom model into the map!!
    [​IMG]
    Yeah! the final name will be Neptunia. I'm very proud of this model *sniff*.

    Well, and about the map: I don't have to add more rooms (apart from the T rooms). From now on, I'll be decorating the map, correcting light and setting up detective room and traitor traps. :3
     
    • Like Like x 2
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  11. Proud of your work shepsky keep it up who knows we might be able to play there together soon :p
     
    • Agree Agree x 2
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  12. Shepsky

    Shepsky Active Member

    Still working on this!

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Map is nearly done, I need to work in some T gadgets and Detective room. I have to add some teleporters and correct light and add effects for realism. After that, I'll have to build the skybox and the background decorations, optimize it, and done!
     
    • Like Like x 2
  13. Shepsky

    Shepsky Active Member

    Here's the demonstration of the Traitor room, T gadgets and Detective portable tester (maybe I'll get rid of the tester because it's too buggy)



    Another option for a tester is to make it fixed with the "key" on Detective shop.
     
    • Like Like x 3
    • Creative Creative x 1
  14. Love the custom weps :D
     
  15. AnarkisT

    AnarkisT ★ No Gods, No Masters. ★ VIP Silver Emerald

    How have more people not seen this? This looks like the map of the fucking century.
     
    • Agree Agree x 3
    • Old Old x 1
  16. Adrian Shephard

    Adrian Shephard VIP Silver

    Map is not finished yet ._.
     
  17. Second issue being the map maker hasn't been seen for 2 months and hasn't posted updates for 5 months.
     
    • Agree Agree x 1
  18. Shepsky

    Shepsky Active Member

    • Winner Winner x 1
  19. HR Phasma

    HR Phasma VIP

    this map is perfect imo. enough space and alot of detail.
     
    • Friendly Friendly x 1
  20. Texture work and brushwork can be spiced up, its bland and repetitive in certain areas, and lighting needs to be worked on too (no shadows on pillars etc)
     
    • Informative Informative x 1