its overpowered for the following reasons trap radius covers roughyl 1/4th of the map(the tester and windmill) you can easily kill 10+ people it doesn't cost any credits to use you can activate it from outside the traitor room (which means you can activate this super powerful trap without any risks) i suggest making it cost 1(or 2) credits and make it so that u cant use it from outside of the T room anymore
Thing is, it isn't even practically survivable; I have never seen a person just be damaged by it, it's literally either dead or not. I've died inside the windmill before which is just ridiculous power and range for a free t trap. There's no skill to avoiding it like with nearly every other t trap, no warning like seriouscraft, no obvious trap or clues like almost every other map. If I had a £1 for every time a t buddy had killed me with it, I could probably afford to buy the server and change it myself
I can't count how many people get killed by this and flood of questions comes pouring in. This really needs to get nerfed.
I'd agree with you if there was any skill, or way of avoiding it, but if you see the creeper you're dead and there's nothing you do about it except not move across the map lol
Big +1. Also, make it credit the kills to whoever activated it so the T buddies who die dont flood admin chat with "what killed me"
I’ve lived to tell the tale with 3 health before. That said, I agree this thing needs a rebalance all day of some capacity +1
Nibba where tf you been you haven’t been on steam in 30+ days I DF flexed on you and haven’t seen you since :/
I've thought about making skycraft better but running into issues compiling the map. Gonna have to fix the horrible optimization on it first.