Let's discuss a new fun round. It'll have to be map specific (rooftops, metropolis, Teen room, dolls, canyon, hairyhouse, rats kitchen, terrortrain, maybe minecraft, maybe assault, highrise, and storehouse. The concept is simple. Team 1 will start with a newton launcher, and team 2 will only have crowbars (or possibly knives? maybe thats too much) Suggest balancing variables below. I can't think of everything myself. I'm thinking 40% newtons, and 60% crowbars. Here's a video, where not all people followed the suggested rules. Suggested Clarifications: Everyone gets a crowbar, certain people get newton launchers. To prevent players from camping in "un-newtonable" spots.
Maybe if you out number the crowbar & newton players so he can never leave the room but that'll probably also not work if they're not being dicks. They'll get launched quick af G O O D P O I N T B Y N O C EDIT: Maybe give newtons a non-overpowered secondary like the newton that works in such quarters. idfk
Maybe increase walking speed of people with crowbars? I know the newton has about a 2 second(?) refresh time between shots, so I think that you have to make almost every shot count when using it, and make it so that the person with the newton can't just keep walking back away from the player with a crowbar. Then players with newton would just be able to constantly push the crowbar w/o any risk.
I feel like that would heavily benefit the people with the crowbars. The only way i see this working is if you dont know who is who.
but if the newtons camp in a area with only one way in then it would be hard to over power it plus i would think the newtons would have to be buffed up